- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT4to buy
Mistress of Tints + Apprentice of Death
Mistress of Tints + Apprentice of Death (with Squall and Medusine Thorn) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.1 turns; first Tox to aim for: Vampirism on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vampirism
- T4Berserk
- T6skip
- T8Graveyard
Vampirism
Mistress of Tints · Common
Berserk
Squall, Emissary of Nightmares · Rare
Replace : Berserk
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +0.9% → +0%
Avoid for this deck
Bomba · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Phoenix · Poison · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.8% · 8.7 turnsSecond +3.8% · 7.9 turns
- Fragile deck+14.8%6.3 turns · strength
- Tank deck-34.7%11.4 turns · weakness
- Resists Fire-16.8%9.2 turns · weakness
- Resists Water-8%8.3 turns · weakness
- Resists Earth-0.1%7.6 turns
- Resists Nature-0.1%7.6 turns
- Resists Shadow-15.1%9 turns · weakness
- Resists Light-2.1%7.7 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.1 turns.
- 563 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 9.2 turns.
- Struggles against a deck resisting Shadow: elimination in 9 turns.
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (1,099).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedWeaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+8 Fire, +8 Light); Mistress of Tints (+9 everywhere); Medusine Thorn (+7 Fire). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 52% of the damage; Elemental Chaos (Mistress of Tints): 25% of the damage. 2,960 useful damage, opponent eliminated in 8.1 turns.
Survival
563 healing over the game, mostly from Medusine Thorn. 3,851 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3808 damage
06Turn 61,100 damage
07Turn 7530 damage
08Turn 8416 damage
10Turn 10Simulation complete.
Simulation complete.