Mistress of Tints + Apprentice of Death

Mistress of Tints + Apprentice of Death (with Squall and Medusine Thorn) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.1 turns; first Tox to aim for: Vampirism on turn 2.

IntermediateMidrangeFireShadow
CTier64.5% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT4
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings351 Spamtons generated+12.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 71 SpamtonsVampirism
  2. T4Luck 4 · 146 SpamtonsBerserk
  3. T6Luck 6 · 225 Spamtonsskip
  4. T8Luck 8 · 308 SpamtonsGraveyard
T2

Vampirism

Mistress of Tints · Common

+2.4%
T4

Berserk

Squall, Emissary of Nightmares · Rare

Replace : Berserk

+6.4%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+3.7%

Expected value of a random purchase, before → after this plan: +0.9% → +0%

Avoid for this deck

Bomba · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Phoenix · Poison · Taunt · Reset · Revenge · Temporality · Tenacity

Theoretical score12,293
Estimated elimination8.1 turns
Effective HP3,851
Healing563
Spamtons / turn34

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.8% · 8.7 turnsSecond +3.8% · 7.9 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.1 turns.
  • 563 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 9.2 turns.
  • Struggles against a deck resisting Shadow: elimination in 9 turns.

How the game goes

  1. Turn 3: first bonuses (Squall, Emissary of Nightmares).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (1,099).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Squall, Emissary of Nightmares (+8 Fire, +8 Light); Mistress of Tints (+9 everywhere); Medusine Thorn (+7 Fire). First bonuses on turn 3.

Damage

Nocturnal Burn (Apprentice of Death): 52% of the damage; Elemental Chaos (Mistress of Tints): 25% of the damage. 2,960 useful damage, opponent eliminated in 8.1 turns.

Survival

563 healing over the game, mostly from Medusine Thorn. 3,851 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 122 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
22 damage+24
02Turn 222 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
22 damage+24
See the rest of the planCollapse the plan+8 turns
03Turn 3808 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Medusine Thorn
MoltMedusine Thorn
Fire +7
Apprentice of Death
Nocturnal BurnApprentice of Death
392 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
101 damageFire +4
Mistress of Tints
Elemental ChaosMistress of Tints
200 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
83 damageLight +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
32 damage+71
04Turn 432 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
32 damage+71
05Turn 533 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
33 damage+71
06Turn 61,100 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
517 damage
Mistress of Tints
Elemental ChaosMistress of Tints
250 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
129 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
151 damageLight +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
53 damage+105
07Turn 7530 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
476 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
54 damage+105
08Turn 8416 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
352 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
64 damage+115
09Turn 9388 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
388 damage
10Turn 10Simulation complete.

Simulation complete.