- Word-ChewabilityDeck core
- toxReplaceable
- toxReplaceable
Aleera + Apprentice of Death
Aleera + Apprentice of Death (with Mistress of Tints and Deer of Mournful Colors) is the 2nd deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier S) and keeps that tier in all three ranks with these talents. Aggro deck in Shadow and Fire, estimated elimination in 5.6 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendSGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6skip
Poison
Deer of Mournful Colors · Common
Berserk
Mistress of Tints · Rare
Expected value of a random purchase, before → after this plan: +1.9% → +0.4%
Avoid for this deck
Bomba · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.4% · 6 turnsSecond +2.4% · 5.4 turns
- Fragile deck+7.8%4.4 turns · strength
- Tank deck-24.1%7.9 turns · weakness
- Resists Fire-3.9%5.6 turns
- Resists Water-1.1%5.4 turns
- Resists Earth-1.1%5.4 turns
- Resists Nature-1.1%5.4 turns
- Resists Shadow-14.3%6.8 turns · weakness
- Resists Light-1.1%5.4 turns
Strengths
- Eliminates the opponent in 5.6 turns.
- 124 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 6.8 turns.
- Only one generator: Mistress of Tints.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere). First bonuses on turn 3.
Damage
Word-Chew (Aleera, Nightmare-Eater): 33% of the damage; Nocturnal Burn (Apprentice of Death): 29% of the damage. 2,920 useful damage, opponent eliminated in 5.6 turns.
Survival
124 healing over the game, mostly from Deer of Mournful Colors. 2,936 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2341 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3695 damage
04Turn 4929 damage
05Turn 5538 damage
06Turn 6717 damage
07Turn 7Simulation complete.
Simulation complete.
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.