- Elemental ChaosabilityKeep
- Replace : MultiboostT8to buy
- Free slotT4to buy
Midrange Fire / Light · Deer of Mournful Colors
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental DrainabilityKeep
- Replace : MultiplierT6to buy
- Free slotT2to buy
- Cosmic FlamesabilityKeep
- Cosmic LightabilityKeep
- toxKeep
- Nocturnal BurnabilityKeep
- toxKeep
- toxKeep
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
Deer of Mournful Colors · Epic
Graveyard
Mistress of Tints · Rare
Poison
Deer of Mournful Colors · Common
Replace : Multiplier
Avenger
Mistress of Tints · Epic
Replace : Multiboost (ability)
Expected value of a random purchase, before → after this plan: +1.7% → +0%
Avoid for this deck
Bomba · Brutal · Lightheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+11.1%8 turns · strength
- Tank deck-19.5%13.5 turns · weakness
- Resists Fire-11.4%10 turns · weakness
- Resists Water0%9 turns
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow-11.4%10 turns · weakness
- Resists Light0%9 turns
Strengths
- 1 card with active generation.
- Estimated elimination in 9 turns.
- 651 healing in the simulation.
Watch points
- Sensitive to Fire resistance: -11% score, elimination in 10 turns against that profile.
- Sensitive to Shadow resistance: -11% score, elimination in 10 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Light axes.
- 03Simulated damage peak: turn 6.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Mistress of TintsGain (+3) in each element.
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedBlue Whale
Squall, Emissary of NightmaresIncreases this card’s HP by (+200)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedWhy it works
Start the engine
Squall, Emissary of Nightmares feed the composition with bonuses. The main axes are Fire / Light / Water. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Deer of Mournful Colors + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 3,412 effective HP and 651 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3639 damage
05Turn 5347 damage
06Turn 6667 damage
07Turn 7413 damage
09Turn 9615 damage
10Turn 10Simulation complete.
Simulation complete.