- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT8to buy
Squall + Apprentice of Death
Squall + Apprentice of Death (with Wibs the Blazing and Mistress of Tints) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.9 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT4to buy
- toxDeck core
- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Graveyard
- T6skip
- T8Berserk
Reflection
Mistress of Tints · Common
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Berserk
Squall, Emissary of Nightmares · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +4.2% → +0.3%
Avoid for this deck
Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Ancient Healing · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.8% · 8.6 turnsSecond -1.8% · 8.8 turns
- Fragile deck+26%6.3 turns · strength
- Tank deck-41.8%11.7 turns · weakness
- Resists Fire-15%9.7 turns · weakness
- Resists Water-0.3%8.3 turns
- Resists Earth-0.3%8.3 turns
- Resists Nature-0.3%8.3 turns
- Resists Shadow-6.9%8.9 turns · weakness
- Resists Light-1.2%8.4 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.9 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 9.7 turns.
- Struggles against a deck resisting Shadow: elimination in 8.9 turns.
- No healing.
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedF/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+6 Fire, +6 Light); Mistress of Tints (+6 everywhere). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 61% of the damage; Elemental Chaos (Mistress of Tints): 16% of the damage. 2,920 useful damage, opponent eliminated in 7.9 turns.
Survival
No healing: with 3,454 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3795 damage
06Turn 6631 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.