- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT8to buy
Commando Gerz + Mistress of Tints
Commando Gerz + Mistress of Tints (with Ephial and Canine Specter) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Light and Shadow, estimated elimination in 9.8 turns; first Tox to aim for: Lightheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT6to buy
- Bang-BoomabilityDeck core
- Replace : ShadowheartT4to buy
- Replace : LightheartT10to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Lightheart
- T4Lightheart
- T6Taunt
- T8Berserk
- T10Lightheart
Lightheart
Mistress of Tints · Common
Lightheart
Canine Specter · Rare
Replace : Shadowheart
Taunt
Ephial · Rare
Replace : Reset
Berserk
Commando Gerz · Epic
Replace : Berserk
Lightheart
Canine Specter · Epic
Replace : Lightheart
Expected value of a random purchase, before → after this plan: +3.3% → +0%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.1% · 10.8 turnsSecond -2.1% · 11 turns
- Fragile deck+23.7%8.8 turns · strength
- Tank deck-19.7%13.5 turns · weakness
- Resists Fire-0.3%10.5 turns
- Resists Water-0.3%10.5 turns
- Resists Earth-3.5%10.9 turns
- Resists Nature-0.3%10.5 turns
- Resists Shadow-5.8%11 turns · weakness
- Resists Light-10.1%11.7 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
- 1,675 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 11.7 turns.
- Struggles against a deck resisting Shadow: elimination in 11 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFocus
EphialAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedOne Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedPiercing
Mistress of TintsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Mistress of Tints (+6 everywhere). First bonuses on turn 2.
Damage
Bang-Boom (Canine Specter): 47% of the damage; Final Delight (Commando Gerz): 28% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.
Survival
1,675 healing over the game, mostly from Ephial. 6,807 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 4336 damage
06Turn 6572 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8621 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.