- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Flesh-Melding Chimera + Mistress of Tints
Flesh-Melding Chimera + Mistress of Tints (with Spirit of the Fauna and Pyrocock) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier C (20th of 40); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck across 4 elements, estimated elimination in 8.5 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Arctic GallopabilityDeck core
- toxDeck core
- Replace : BrutalT2to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Natureheart
- T8skip
Poison
Flesh-Melding Chimera · Common
Replace : Brutal
Berserk
Mistress of Tints · Rare
Natureheart
Pyrocock · Rare
Replace : Reset
Expected value of a random purchase, before → after this plan: +2.6% → +0%
Avoid for this deck
Bomba · Brutal · Erosion · Inversion · Shapeshifter · Mystery · Phoenix · Taunt · Reset · Revenge · Punching Bag · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.3% · 9 turnsSecond +4.3% · 8.1 turns
- Fragile deck+10.9%7.1 turns · strength
- Tank deck-30.6%11 turns · weakness
- Resists Fire-2.4%8.5 turns
- Resists Water-0.3%8.3 turns
- Resists Earth-0.3%8.3 turns
- Resists Nature-11.7%9.2 turns · weakness
- Resists Shadow-0.3%8.3 turns
- Resists Light-0.3%8.3 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.5 turns.
- 796 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.2 turns.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 4: first big hit, Arctic Gallop (Flesh-Melding Chimera).
- Turn 8: damage peak (1,011).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Anticipation
Spirit of the FaunaAt the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedSoul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Mistress of Tints (+9 everywhere); Spirit of the Fauna (+8 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.
Damage
Arctic Gallop (Flesh-Melding Chimera): 36% of the damage; Elemental Chaos (Mistress of Tints): 22% of the damage. 3,040 useful damage, opponent eliminated in 8.5 turns.
Survival
796 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 4,415 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3200 damage
04Turn 4492 damage
06Turn 6674 damage
08Turn 8870 damage
09Turn 9265 damage
10Turn 10Simulation complete.
Simulation complete.