Flesh-Melding Chimera + Mistress of Tints

Flesh-Melding Chimera + Mistress of Tints (with Spirit of the Fauna and Pyrocock) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier C (20th of 40); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck across 4 elements, estimated elimination in 8.5 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeNatureFire
CTier67.1% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Solar healabilityDeck core
  3. toxDeck core

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxDeck core
  3. Replace : BrutalT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings306 Spamtons generated+27.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsPoison
  2. T4Luck 4 · 126 SpamtonsBerserk
  3. T6Luck 6 · 195 SpamtonsNatureheart
  4. T8Luck 8 · 268 Spamtonsskip
T2

Poison

Flesh-Melding Chimera · Common

Replace : Brutal

+11.2%
T4

Berserk

Mistress of Tints · Rare

+8.8%
T6

Natureheart

Pyrocock · Rare

Replace : Reset

+7.6%

Expected value of a random purchase, before → after this plan: +2.6% → +0%

Avoid for this deck

Bomba · Brutal · Erosion · Inversion · Shapeshifter · Mystery · Phoenix · Taunt · Reset · Revenge · Punching Bag · Temporality · Tenacity

Theoretical score12,439
Estimated elimination8.5 turns
Effective HP4,415
Healing796
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.3% · 9 turnsSecond +4.3% · 8.1 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.5 turns.
  • 796 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 9.2 turns.

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 4: first big hit, Arctic Gallop (Flesh-Melding Chimera).
  3. Turn 8: damage peak (1,011).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Anticipation

Spirit of the Fauna

At the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.

Recommended

Critical

Flesh-Melding Chimera

Critical bonus (+10%).

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+9 everywhere); Spirit of the Fauna (+8 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.

Damage

Arctic Gallop (Flesh-Melding Chimera): 36% of the damage; Elemental Chaos (Mistress of Tints): 22% of the damage. 3,040 useful damage, opponent eliminated in 8.5 turns.

Survival

796 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 4,415 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 134 damage
Pyrocock
Cry of the PerchPyrocock
34 damage
02Turn 2194 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
160 damage+120
Pyrocock
Cry of the PerchPyrocock
34 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3200 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Spirit of the Fauna
Solar healSpirit of the Fauna
+91
Mistress of Tints
Elemental ChaosMistress of Tints
158 damage
Pyrocock
Cry of the PerchPyrocock
42 damage
04Turn 4492 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
214 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
230 damage+173
Pyrocock
Cry of the PerchPyrocock
48 damage
05Turn 548 damage
Pyrocock
Cry of the PerchPyrocock
48 damage
06Turn 6674 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Mistress of Tints
MultiboostMistress of Tints
All +3
Spirit of the Fauna
Solar healSpirit of the Fauna
+109
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
320 damage+240
Mistress of Tints
Elemental ChaosMistress of Tints
223 damage
Pyrocock
Cry of the PerchPyrocock
131 damage
07Turn 7131 damage
Pyrocock
Cry of the PerchPyrocock
131 damage
08Turn 8870 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
384 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
346 damage+260
Pyrocock
Cry of the PerchPyrocock
140 damage
09Turn 9265 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+109
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
265 damage
10Turn 10Simulation complete.

Simulation complete.