Floral Zombie + Flesh-Melding Chimera

Floral Zombie + Flesh-Melding Chimera (with Mistress of Tints and Spirit of the Fauna) is in the SPAM 1.26 tier list at Celeste · Legend, tier C (18th of 40); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck in Nature and Water, estimated elimination in 7.9 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeNatureWater
CTier68.6% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. toxReplaceable
  3. Replace : NatureheartT8
    to buy

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxDeck core
  3. Replace : BrutalT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Solar healabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings300 Spamtons generated+13.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 69 SpamtonsPoison
  2. T4Luck 4 · 142 SpamtonsHeart Resistance
  3. T6Luck 6 · 219 Spamtonsskip
  4. T8Luck 8 · 300 SpamtonsNatureheart
T2

Poison

Flesh-Melding Chimera · Common

Replace : Brutal

+6.4%
T4

Heart Resistance

Mistress of Tints · Rare

+2.3%
T8

Natureheart

Floral Zombie · Epic

Replace : Natureheart

+4.8%

Expected value of a random purchase, before → after this plan: +1.1% → +0.1%

Avoid for this deck

Bomba · Graveyard · Inversion · Shapeshifter · Optimisation · Phoenix · Reset · Revenge · Temporality · Tenacity · Avenger

Theoretical score12,802
Estimated elimination7.9 turns
Effective HP3,934
Healing679
Spamtons / turn33

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.5% · 8.3 turnsSecond +3.5% · 7.6 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.9 turns.
  • 679 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 8.6 turns.

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Revaluation

Floral Zombie

Increases this card’s Spamton generation by (+5).

Recommended

Critical

Flesh-Melding Chimera

Critical bonus (+10%).

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended

Soul Armor

Spirit of the Fauna

Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+6 everywhere); Spirit of the Fauna (+8 Nature). First bonuses on turn 3.

Damage

Arctic Gallop (Flesh-Melding Chimera): 39% of the damage; Aquatic Curse (Floral Zombie): 29% of the damage. 2,960 useful damage, opponent eliminated in 7.9 turns.

Survival

679 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 3,934 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2186 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
186 damage+140
See the rest of the planCollapse the plan+8 turns
03Turn 3166 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Spirit of the Fauna
Solar healSpirit of the Fauna
+91
Mistress of Tints
Elemental ChaosMistress of Tints
166 damage
04Turn 4538 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
255 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
283 damage+212
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6559 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Spirit of the Fauna
Solar healSpirit of the Fauna
+109
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
346 damage+260
Mistress of Tints
Elemental ChaosMistress of Tints
213 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 81,701 damage
Floral Zombie
Aquatic CurseFloral Zombie
925 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
376 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
400 damage+300
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.