- Aquatic CurseabilityDeck core
- toxReplaceable
- Replace : NatureheartT8to buy
Floral Zombie + Flesh-Melding Chimera
Floral Zombie + Flesh-Melding Chimera (with Mistress of Tints and Spirit of the Fauna) is in the SPAM 1.26 tier list at Celeste · Legend, tier C (18th of 40); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck in Nature and Water, estimated elimination in 7.9 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Arctic GallopabilityDeck core
- toxDeck core
- Replace : BrutalT2to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Heart Resistance
- T6skip
- T8Natureheart
Poison
Flesh-Melding Chimera · Common
Replace : Brutal
Heart Resistance
Mistress of Tints · Rare
Natureheart
Floral Zombie · Epic
Replace : Natureheart
Expected value of a random purchase, before → after this plan: +1.1% → +0.1%
Avoid for this deck
Bomba · Graveyard · Inversion · Shapeshifter · Optimisation · Phoenix · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.5% · 8.3 turnsSecond +3.5% · 7.6 turns
- Fragile deck+0.5%7.3 turns
- Tank deck-35.3%10.7 turns · weakness
- Resists Fire-0.1%7.5 turns
- Resists Water-3.4%7.8 turns
- Resists Earth-0.1%7.5 turns
- Resists Nature-12.3%8.6 turns · weakness
- Resists Shadow-0.1%7.5 turns
- Resists Light-0.1%7.5 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.9 turns.
- 679 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 8.6 turns.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Revaluation
Floral ZombieIncreases this card’s Spamton generation by (+5).
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedSoul Armor
Spirit of the FaunaWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere); Spirit of the Fauna (+8 Nature). First bonuses on turn 3.
Damage
Arctic Gallop (Flesh-Melding Chimera): 39% of the damage; Aquatic Curse (Floral Zombie): 29% of the damage. 2,960 useful damage, opponent eliminated in 7.9 turns.
Survival
679 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 3,934 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3166 damage
04Turn 4538 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6559 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 81,701 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.