- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
The Inventor + Mistress of Tints
The Inventor + Mistress of Tints (with Apprentice of Death and Aidan) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Shadow and Fire, estimated elimination in 7.6 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- LucksterabilityDeck core
- Replace : Pay-torchT6to buy
- Replace : VanishT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Shadowheart
- T8Graveyard
Berserk
Mistress of Tints · Common
Berserk
Aidan · Rare
Replace : Vanish
Shadowheart
Aidan · Rare
Replace : Pay-torch (ability)
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +2.6% → +0%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Taunt · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst 0% · 9.5 turnsSecond 0% · 9.5 turns
- Fragile deck+16%7.1 turns · strength
- Tank deck-35.3%13.6 turns · weakness
- Resists Fire-16.7%10.3 turns · weakness
- Resists Water-2.2%8.8 turns
- Resists Earth-2.2%8.8 turns
- Resists Nature-2.2%8.8 turns
- Resists Shadow-19.2%10.5 turns · weakness
- Resists Light-2.2%8.8 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 7.6 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 10.5 turns.
- Struggles against a deck resisting Fire: elimination in 10.3 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (942).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedFocus
AidanAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Aidan (+80 random); The Inventor (+8 everywhere); Mistress of Tints (+6 everywhere). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 53% of the damage; Rainbow (The Inventor): 23% of the damage. 2,960 useful damage, opponent eliminated in 7.6 turns.
Survival
No healing: with 4,693 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3683 damage
04Turn 4162 damage
06Turn 6942 damage
07Turn 7766 damage
08Turn 8503 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.