- Miasmas of WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
Marineflower + Master Amphibian
Marineflower + Master Amphibian (with Aidan and Mistress of Tints) is the 32nd deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Elemental ramp deck in Water and Earth, estimated elimination in 9.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- LucksterabilityDeck core
- Pay-torchabilityDeck core
- Replace : VanishT8to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- Whistling finabilityDeck core
- SeabedabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Phoenix
- T8Berserk
- T10skip
Poison
Master Amphibian · Common
Berserk
Mistress of Tints · Rare
Phoenix
Marineflower · Rare
Berserk
Aidan · Epic
Replace : Vanish
Expected value of a random purchase, before → after this plan: +8.3% → +0%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +13.6% · 9.9 turnsSecond -13.6% · 10.9 turns
- Fragile deck+61.9%7.1 turns · strength
- Tank deck-50.1%13.6 turns · weakness
- Resists Fire-0.8%10.2 turns
- Resists Water-26.6%11.2 turns · weakness
- Resists Earth-25.8%11.1 turns · weakness
- Resists Nature-0.9%10.2 turns
- Resists Shadow-0.9%10.2 turns
- Resists Light-0.9%10.2 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.3 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 11.2 turns.
- Struggles against a deck resisting Earth: elimination in 11.1 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 6: damage peak (615).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Hardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedPiercing
MarineflowerAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHow it wins
Generation
Aidan (+100 random); Marineflower (+4 Water, +4 Nature); Mistress of Tints (+6 everywhere). First bonuses on turn 1.
Damage
Miasmas of Wisdom (Master Amphibian): 74% of the damage; Elemental Chaos (Mistress of Tints): 16% of the damage. 2,920 useful damage, opponent eliminated in 9.3 turns.
Survival
No healing: with 3,389 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.