- Melody No. 1abilityDeck core
- Melody No. 2abilityDeck core
- ResurrectionabilityDeck core
Mistress of Tints + Apprentice of Death
Mistress of Tints + Apprentice of Death (with Ashtarae Lycaria and Lums) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow and Fire, estimated elimination in 8.8 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Silver WindabilityDeck core
- LiftoffabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Reflection
- T6skip
- T8skip
Berserk
Mistress of Tints · Common
Reflection
Lums · Rare
Expected value of a random purchase, before → after this plan: +6.5% → +0.1%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.4% · 8.9 turnsSecond +2.4% · 8.4 turns
- Fragile deck+19.1%6.5 turns · strength
- Tank deck-17.4%10.1 turns · weakness
- Resists Fire-6.7%9.1 turns · weakness
- Resists Water-0.4%8.5 turns
- Resists Earth-0.4%8.5 turns
- Resists Nature-0.4%8.5 turns
- Resists Shadow-9%9.2 turns · weakness
- Resists Light-4%8.9 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.8 turns.
- 1,338 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9.2 turns.
- Struggles against a deck resisting Fire: elimination in 9.1 turns.
How the game goes
- Turn 2: first bonuses (Lums).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (978).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Life-8
Ashtarae LycariaThe card's HP and max HP are doubled at the start of turn 8
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedShadow Heart
LumsStart the game with the "Shadowheart" passive
RecommendedHow it wins
Generation
Lums (+9 Light, +9 Shadow); Mistress of Tints (+9 everywhere). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 46% of the damage; Elemental Chaos (Mistress of Tints): 31% of the damage. 2,920 useful damage, opponent eliminated in 8.8 turns.
Survival
1,338 healing over the game, mostly from Ashtarae Lycaria. 3,726 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 266 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3589 damage
04Turn 4101 damage
06Turn 6978 damage
08Turn 8569 damage
09Turn 9674 damage
10Turn 10Simulation complete.
Simulation complete.