Midrange Water / Nature · Aldrin & Gorakar

Four cards. A shared purpose.

Advanced collectionMidrangeWaterNature
CTier52.3% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Raffteru

Earth · Rare

  1. Random RumbleabilityKeep
  2. Fortunate LeapabilityKeep
  3. Free slot
    Nothing worth buying

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    Nothing worth buying

Aldrin & Gorakar

Nature · Legendary

  1. Waltz of CloudsabilityKeep
  2. Critical BreathabilityKeep
  3. EarthstampabilityKeep

Marineflower

Water · Common

  1. Whistling finabilityKeep
  2. SeabedabilityKeep
  3. Free slot
    Nothing worth buying
Theoretical score9,077
Estimated elimination11.8 turns
Effective HP2,608
Healing350

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • 350 healing in the simulation.

Watch points

  • Sensitive to Nature resistance: -5% score, elimination in 12.5 turns against that profile.
  • No control recorded by the model.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Nature axes.
  3. 03Simulated damage peak: turn 10.
  4. 04Estimated elimination: 11.8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Brutal

Raffteru

Start the game with the "Brutal" passive

Recommended

Piercing

Mistress of Tints

All your cards' critical and accuracy increase by (+1%) per turn

Recommended

Ultimate Reset

Aldrin & Gorakar

This card restores to 100% of its max HP if its attack defeats an enemy card.

Recommended

Piercing

Marineflower

All your cards' critical and accuracy increase by (+1%) per turn

Recommended
Adapt in the workshop

Why it works

Start the engine

Marineflower feed the composition with bonuses. The main axes are Water / Nature. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Aldrin & Gorakar + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,379 useful simulated damage, with elimination estimated at 11.8 turns. Check the curve to see when the investment pays off.

Protect the composition

Raffteru provide support or control tools. The model estimates 2,608 effective HP and 350 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 167 damage
Raffteru
Random RumbleRaffteru
9
Marineflower
Whistling finMarineflower
15Water +1 · Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
21
Raffteru
Fortunate LeapRaffteru
22
02Turn 2108 damage
Marineflower
SeabedMarineflower
Raffteru
Random RumbleRaffteru
20
Marineflower
Whistling finMarineflower
18Water +1 · Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
23
Aldrin & Gorakar
EarthstampAldrin & Gorakar
22
Raffteru
Fortunate LeapRaffteru
25
See the rest of the planCollapse the plan+8 turns
03Turn 3280 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Raffteru
Random RumbleRaffteru
29
Mistress of Tints
Elemental ChaosMistress of Tints
157
Marineflower
Whistling finMarineflower
26Water +1 · Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
32
Raffteru
Fortunate LeapRaffteru
36
04Turn 4189 damage
Marineflower
SeabedMarineflower
Raffteru
Random RumbleRaffteru
47
Marineflower
Whistling finMarineflower
30Water +2 · Nature +2
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
36
Aldrin & Gorakar
EarthstampAldrin & Gorakar
34
Raffteru
Fortunate LeapRaffteru
42
05Turn 5353 damage
Aldrin & Gorakar
Waltz of CloudsAldrin & Gorakar
176
Raffteru
Random RumbleRaffteru
53
Marineflower
Whistling finMarineflower
35Water +2 · Nature +2
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
41
Raffteru
Fortunate LeapRaffteru
48
06Turn 6264 damage
Marineflower
SeabedMarineflower
Raffteru
Random RumbleRaffteru
76
Marineflower
Whistling finMarineflower
41Water +2 · Nature +2
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
46
Aldrin & Gorakar
EarthstampAldrin & Gorakar
44
Raffteru
Fortunate LeapRaffteru
57
07Turn 7246 damage
Raffteru
Random RumbleRaffteru
86
Marineflower
Whistling finMarineflower
45Water +2 · Nature +2
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
49
Raffteru
Fortunate LeapRaffteru
66
08Turn 8352 damage
Marineflower
SeabedMarineflower
Raffteru
Random RumbleRaffteru
115
Marineflower
Whistling finMarineflower
50Water +2 · Nature +2
Aldrin & Gorakar
EarthstampAldrin & Gorakar
57
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
53
Raffteru
Fortunate LeapRaffteru
77
09Turn 9329 damage
Raffteru
Random RumbleRaffteru
130
Marineflower
Whistling finMarineflower
54Water +2 · Nature +2
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
56
Raffteru
Fortunate LeapRaffteru
89
10Turn 10444 damage
Marineflower
SeabedMarineflower
Raffteru
Random RumbleRaffteru
164
Marineflower
Whistling finMarineflower
60Water +2 · Nature +2
Aldrin & Gorakar
EarthstampAldrin & Gorakar
66
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
60
Raffteru
Fortunate LeapRaffteru
94