- Random RumbleabilityKeep
- Fortunate LeapabilityKeep
- Free slotNothing worth buying
Midrange Water / Nature · Aldrin & Gorakar
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotNothing worth buying
- Waltz of CloudsabilityKeep
- Critical BreathabilityKeep
- EarthstampabilityKeep
- Whistling finabilityKeep
- SeabedabilityKeep
- Free slotNothing worth buying
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-1.2%10 turns
- Tank deck-17.9%14.8 turns · weakness
- Resists Fire0%11.8 turns
- Resists Water-0.5%11.8 turns
- Resists Earth-0.3%11.8 turns
- Resists Nature-5.2%12.5 turns · weakness
- Resists Shadow0%11.8 turns
- Resists Light0%11.8 turns
Strengths
- 1 card with active generation.
- 350 healing in the simulation.
Watch points
- Sensitive to Nature resistance: -5% score, elimination in 12.5 turns against that profile.
- No control recorded by the model.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water / Nature axes.
- 03Simulated damage peak: turn 10.
- 04Estimated elimination: 11.8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Brutal
RaffteruStart the game with the "Brutal" passive
RecommendedPiercing
Mistress of TintsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedUltimate Reset
Aldrin & GorakarThis card restores to 100% of its max HP if its attack defeats an enemy card.
RecommendedPiercing
MarineflowerAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedWhy it works
Start the engine
Marineflower feed the composition with bonuses. The main axes are Water / Nature. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Aldrin & Gorakar + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,379 useful simulated damage, with elimination estimated at 11.8 turns. Check the curve to see when the investment pays off.
Protect the composition
Raffteru provide support or control tools. The model estimates 2,608 effective HP and 350 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.