Midrange Nature / Water · Catimimi

Four cards. A shared purpose.

IntermediateMidrangeNatureWater
CTier56.5% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Marineflower

Water · Common

  1. Whistling finabilityKeep
  2. SeabedabilityKeep
  3. Free slotT4
    to buy

Raffteru

Earth · Rare

  1. Random RumbleabilityKeep
  2. Fortunate LeapabilityKeep
  3. Free slotT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slotT6
    to buy

Catimimi

Fire · Common

  1. Darkflight SlapabilityKeep
  2. Free slot
    to buy
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings259 Spamtons generated+35% Plan potential
T2

AoE

Raffteru · Epic

+11.6%
T4

Graveyard

Marineflower · Rare

+11.6%
T6

AoE

Mistress of Tints · Rare

+11.8%

Expected value of a random purchase, before → after this plan: +0.6% → +0.1%

Avoid for this deck

Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality

Theoretical score9,310
Estimated elimination9 turns
Effective HP2,320
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 9 turns.

Watch points

  • Sensitive to Fire resistance: -11% score, elimination in 10.6 turns against that profile.
  • Sensitive to Water resistance: -11% score, elimination in 10.6 turns against that profile.
  • No healing in the simulation.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Nature / Water axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Piercing

Marineflower

All your cards' critical and accuracy increase by (+1%) per turn

Recommended

Brutal

Raffteru

Start the game with the "Brutal" passive

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Legacy

Catimimi

Gain (+50) Spamton when this card is killed.

Recommended
Adapt in the workshop

Why it works

Start the engine

Marineflower feed the composition with bonuses. The main axes are Nature / Water / Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Catimimi + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Raffteru provide support or control tools. The model estimates 2,320 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 157 damage
Raffteru
Random RumbleRaffteru
10
Marineflower
Whistling finMarineflower
19Water +1 · Nature +1
Raffteru
Fortunate LeapRaffteru
28
02Turn 2259 damage
Marineflower
SeabedMarineflower
Catimimi
Darkflight SlapCatimimi
181Shadow +3 · Nature +3 · Fire +3
Raffteru
Random RumbleRaffteru
23
Marineflower
Whistling finMarineflower
22Water +1 · Nature +1
Raffteru
Fortunate LeapRaffteru
33
See the rest of the planCollapse the plan+8 turns
03Turn 3289 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
185
Raffteru
Random RumbleRaffteru
31
Marineflower
Whistling finMarineflower
29Water +1 · Nature +1
Raffteru
Fortunate LeapRaffteru
44
04Turn 4399 damage
Marineflower
SeabedMarineflower
Catimimi
Darkflight SlapCatimimi
265Shadow +3 · Nature +3 · Fire +3
Raffteru
Random RumbleRaffteru
50
Marineflower
Whistling finMarineflower
33Water +1 · Nature +1
Raffteru
Fortunate LeapRaffteru
51
05Turn 5149 damage
Raffteru
Random RumbleRaffteru
55
Marineflower
Whistling finMarineflower
37Water +2 · Nature +2
Raffteru
Fortunate LeapRaffteru
57
06Turn 6487 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Marineflower
SeabedMarineflower
Mistress of Tints
Elemental ChaosMistress of Tints
272
Raffteru
Random RumbleRaffteru
93
Marineflower
Whistling finMarineflower
48Water +2 · Nature +2
Raffteru
Fortunate LeapRaffteru
74
07Turn 7240 damage
Raffteru
Random RumbleRaffteru
103
Marineflower
Whistling finMarineflower
53Water +2 · Nature +2
Raffteru
Fortunate LeapRaffteru
84
08Turn 8289 damage
Marineflower
SeabedMarineflower
Raffteru
Random RumbleRaffteru
138
Marineflower
Whistling finMarineflower
56Water +2 · Nature +2
Raffteru
Fortunate LeapRaffteru
95
09Turn 9763 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
401
Raffteru
Random RumbleRaffteru
177
Marineflower
Whistling finMarineflower
66Water +2 · Nature +2
Raffteru
Fortunate LeapRaffteru
119
10Turn 10Simulation complete.

Simulation complete.