- Whistling finabilityKeep
- SeabedabilityKeep
- Free slotT4to buy
Midrange Nature / Water · Catimimi
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Random RumbleabilityKeep
- Fortunate LeapabilityKeep
- Free slotT2to buy
- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotT6to buy
- Darkflight SlapabilityKeep
- Free slotto buy
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
Raffteru · Epic
Graveyard
Marineflower · Rare
AoE
Mistress of Tints · Rare
Expected value of a random purchase, before → after this plan: +0.6% → +0.1%
Avoid for this deck
Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-0.2%9 turns
- Tank deck-29.2%14.5 turns · weakness
- Resists Fire-11.3%10.6 turns · weakness
- Resists Water-11.3%10.6 turns · weakness
- Resists Earth-11.3%10.6 turns · weakness
- Resists Nature-11.1%10.8 turns · weakness
- Resists Shadow-11.3%10.6 turns · weakness
- Resists Light-11.3%10.6 turns · weakness
Strengths
- 1 card with active generation.
- Estimated elimination in 9 turns.
Watch points
- Sensitive to Fire resistance: -11% score, elimination in 10.6 turns against that profile.
- Sensitive to Water resistance: -11% score, elimination in 10.6 turns against that profile.
- No healing in the simulation.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Nature / Water axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Piercing
MarineflowerAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedBrutal
RaffteruStart the game with the "Brutal" passive
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedLegacy
CatimimiGain (+50) Spamton when this card is killed.
RecommendedWhy it works
Start the engine
Marineflower feed the composition with bonuses. The main axes are Nature / Water / Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Catimimi + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Raffteru provide support or control tools. The model estimates 2,320 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 157 damage
02Turn 2259 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3289 damage
04Turn 4399 damage
05Turn 5149 damage
06Turn 6487 damage
07Turn 7240 damage
08Turn 8289 damage
09Turn 9763 damage
10Turn 10Simulation complete.
Simulation complete.