- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Spirit of the Fauna + Nature Spirit
Spirit of the Fauna + Nature Spirit (with Aldrin & Gorakar and Sky Dragon) is in the SPAM 1.26 tier list at Celeste · Legend, tier D (39th of 40); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Midrange deck in Nature, estimated elimination in 8.1 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
- Breeze WhisperabilityDeck core
- WindmillabilityDeck core
- Free slotT4to buy
- Replace : Dazzling BreathT2to buy
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Phoenix
- T6skip
- T8skip
Natureheart
Sky Dragon · Common
Replace : Dazzling Breath (ability)
Phoenix
Nature Spirit · Common
Expected value of a random purchase, before → after this plan: +1.1% → +0%
Avoid for this deck
Brutal · Waterheart · Shadowheart · Fireheart · Heart Resistance · Vitalheart · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Ancient Healing · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.7% · 10.5 turnsSecond -0.7% · 10.5 turns
- Fragile deck+25%7.4 turns · strength
- Tank deck-37.2%14.2 turns · weakness
- Resists Fire0%9.6 turns
- Resists Water0%9.6 turns
- Resists Earth-3.2%9.9 turns
- Resists Nature-36.4%14.2 turns · weakness
- Resists Shadow0%9.6 turns
- Resists Light-3.6%9.9 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.1 turns.
- 406 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 14.2 turns.
How the game goes
- Turn 1: first bonuses (Nature Spirit).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Armor
Spirit of the FaunaWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedUltimate Reset
Aldrin & GorakarThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedNature Heart
Nature SpiritStart the game with the "Natureheart" passive
RecommendedLast Breath
Sky DragonApplies Temporality to all your cards when this card dies
RecommendedHow it wins
Generation
Nature Spirit (+12 Nature); Spirit of the Fauna (+8 Nature); Sky Dragon (+20 Nature). First bonuses on turn 1.
Damage
Call of the Forest (Sky Dragon): 46% of the damage; Call of the Forest (Spirit of the Fauna): 17% of the damage. 2,960 useful damage, opponent eliminated in 8.1 turns.
Survival
406 healing over the game, mostly from Spirit of the Fauna. 4,320 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 136 damage
02Turn 269 damage
See the rest of the planCollapse the plan+8 turns
03Turn 354 damage
04Turn 4750 damage
05Turn 5368 damage
06Turn 6514 damage
07Turn 7495 damage
08Turn 8737 damage
10Turn 10Simulation complete.
Simulation complete.