- Breeze WhisperabilityKeep
- WindmillabilityKeep
- Free slotNothing worth buying
Ramp Nature / Fire · Catimimi
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotNothing worth buying
- Double BreathabilityKeep
- Swift LeapabilityKeep
- toxKeep
- Darkflight SlapabilityKeep
- Free slotNothing worth buying
- Free slotNothing worth buying
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+12.3%9 turns · strength
- Tank deck-17.9%15.3 turns · weakness
- Resists Fire-2.7%12.6 turns
- Resists Water-1.2%12.4 turns
- Resists Earth-1.2%12.4 turns
- Resists Nature-14.5%14.7 turns · weakness
- Resists Shadow-2.7%12.6 turns
- Resists Light-1.2%12.4 turns
Strengths
- 2 cards with active generation.
Watch points
- Sensitive to Nature resistance: -15% score, elimination in 14.7 turns against that profile.
- No healing in the simulation.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Nature / Fire axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 12.2 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Cavalry
Nature SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedPiercing
Sylvan, Protector of the VerdureAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedLegacy
CatimimiGain (+50) Spamton when this card is killed.
RecommendedWhy it works
Start the engine
Nature Spirit, Sylvan, Protector of the Verdure feed the composition with bonuses. The main axes are Nature / Fire / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Catimimi + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,290 useful simulated damage, with elimination estimated at 12.2 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 2,748 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.