Ramp Nature / Fire · Catimimi

Four cards. A shared purpose.

AccessibleElemental rampNatureFire
CTier57.4% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slotT6
    to buy

Catimimi

Fire · Common

  1. Darkflight SlapabilityKeep
  2. Free slotT2
    to buy
  3. Free slot
    to buy

Nature Spirit

Nature · Common

  1. Breeze WhisperabilityKeep
  2. WindmillabilityKeep
  3. Free slotT8
    to buy

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityKeep
  2. Solar healabilityKeep
  3. Free slotT4
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings280 Spamtons generated+16.5% Plan potential
T2

Stun

Catimimi · Legendary

+2.5%
T4

Avenger

Spirit of the Fauna · Epic

+1.5%
T6

Graveyard

Mistress of Tints · Rare

+11.5%
T8

Eternity

Nature Spirit · Legendary

+1%

Expected value of a random purchase, before → after this plan: +0.1% → +0.1%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality

Theoretical score9,376
Estimated elimination11.6 turns
Effective HP3,031
Healing177

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • 177 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Elimination extrapolated beyond the simulation horizon.
  • Active generation concentrated on Nature Spirit.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Nature / Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 11.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Magic Coin

Catimimi

Start the game with (+2) Luck

Recommended

Cavalry

Nature Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Length

Spirit of the Fauna

At the start of your first turn, a random enemy card receives "Eternity"

Recommended
Adapt in the workshop

Why it works

Start the engine

Nature Spirit feed the composition with bonuses. The main axes are Nature / Fire / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Catimimi + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,406 useful simulated damage, with elimination estimated at 11.6 turns. Check the curve to see when the investment pays off.

Protect the composition

Spirit of the Fauna provide support or control tools. The model estimates 3,031 effective HP and 177 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 114 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
14Nature +1
02Turn 2200 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Catimimi
Darkflight SlapCatimimi
184Shadow +3 · Nature +3 · Fire +3
Nature Spirit
Breeze WhisperNature Spirit
16Nature +1
See the rest of the planCollapse the plan+8 turns
03Turn 3197 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Nature Spirit
WindmillNature Spirit
Nature +1
Mistress of Tints
Elemental ChaosMistress of Tints
176
Nature Spirit
Breeze WhisperNature Spirit
21Nature +1
04Turn 4496 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+81
Nature Spirit
WindmillNature Spirit
Nature +1
Catimimi
Darkflight SlapCatimimi
250Shadow +3 · Nature +3 · Fire +3
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
221Nature +2
Nature Spirit
Breeze WhisperNature Spirit
25Nature +1
05Turn 527 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
27Nature +1
06Turn 6547 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Catimimi
Darkflight SlapCatimimi
319Shadow +3 · Nature +3 · Fire +3
Mistress of Tints
Elemental ChaosMistress of Tints
228
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8634 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+96
Catimimi
Darkflight SlapCatimimi
331Shadow +3 · Nature +3 · Fire +3
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
303Nature +2
09Turn 9267 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
267
10Turn 10259 damage
Catimimi
Darkflight SlapCatimimi
259Shadow +3 · Nature +3 · Fire +3