Ramp Nature / Water · Lisa

Four cards. A shared purpose.

AccessibleElemental rampNatureWater
CTier57.9% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Lisa, the Dragonrider

Nature · Common

  1. Random CurrentabilityKeep
  2. toxKeep
  3. Free slotT4
    to buy

Nature Spirit

Nature · Common

  1. Breeze WhisperabilityKeep
  2. WindmillabilityKeep
  3. Free slotT2
    to buy

Celestial Dragosaur

Nature · Common

  1. Howl StrikeabilityKeep
  2. toxKeep
  3. Free slot
    to buy

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings320 Spamtons generated+3.9% Plan potential
T2

Stun

Nature Spirit · Legendary

+2.9%
T4

Eternity

Lisa, the Dragonrider · Legendary

+1%

Expected value of a random purchase, before → after this plan: +0.1% → +0.1%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Mystery · Poison · Reset · Revenge · Punching Bag · Temporality

Theoretical score9,407
Estimated elimination11.6 turns
Effective HP4,455
Healing315

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • 315 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Nature resistance: -21% score, elimination in 15.9 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Nature / Water axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 11.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Rare AOE

Lisa, the Dragonrider

Start the game with the "AoE" passive.

Recommended

Cavalry

Nature Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Rare AOE

Celestial Dragosaur

Start the game with the "AoE" passive.

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Lisa, the Dragonrider, Nature Spirit, Princess Meridia feed the composition with bonuses. The main axes are Nature / Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Lisa, the Dragonrider + Celestial Dragosaur have the strongest individual offensive profiles in this composition. The deck reaches 2,412 useful simulated damage, with elimination estimated at 11.6 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 4,455 effective HP and 315 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 111 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
11Nature +1
02Turn 2139 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Nature Spirit
WindmillNature Spirit
Nature +1
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
121Nature +2
Nature Spirit
Breeze WhisperNature Spirit
18Nature +1
See the rest of the planCollapse the plan+8 turns
03Turn 3204 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Celestial Dragosaur
Howl StrikeCelestial Dragosaur
184
Nature Spirit
Breeze WhisperNature Spirit
20Nature +1
04Turn 4321 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Nature Spirit
WindmillNature Spirit
Nature +1
Princess Meridia
Critical WindPrincess Meridia
112
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
183Nature +2
Nature Spirit
Breeze WhisperNature Spirit
26Nature +1
05Turn 528 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
28Nature +1
06Turn 6599 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Nature Spirit
WindmillNature Spirit
Nature +1
Celestial Dragosaur
Howl StrikeCelestial Dragosaur
319
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
245Nature +2
Nature Spirit
Breeze WhisperNature Spirit
35Nature +1
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8469 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
181
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
288Nature +2
09Turn 9396 damage
Celestial Dragosaur
Howl StrikeCelestial Dragosaur
396
10Turn 10252 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
252Nature +2