Ramp Nature / Water · Lisa

Four cards. A shared purpose.

IntermediateElemental rampNatureWater
CTier60.3% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Lisa, the Dragonrider

Nature · Common

  1. Random CurrentabilityKeep
  2. toxKeep
  3. Free slotT2
    to buy

Gabriel

Nature · Epic

  1. CocoonabilityKeep
  2. CaterpillarabilityKeep
  3. ButterflyabilityKeep

Nature Spirit

Nature · Common

  1. Breeze WhisperabilityKeep
  2. WindmillabilityKeep
  3. Free slotT8
    to buy

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. Replace : DelightT6
    to buy
  3. Free slotT4
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings280 Spamtons generated+17.2% Plan potential
T2

Stun

Lisa, the Dragonrider · Legendary

+2.4%
T4

Avenger

Princess Meridia · Epic

+1.1%
T6

AoE

Princess Meridia · Epic

Replace : Delight (ability)

+12.8%
T8

Eternity

Nature Spirit · Legendary

+1%

Expected value of a random purchase, before → after this plan: +0.2% → +0%

Avoid for this deck

Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Revenge · Temporality

Theoretical score9,625
Estimated elimination10.8 turns
Effective HP5,216
Healing263

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 4 cards with active generation.
  • 263 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Nature resistance: -19% score, elimination in 15.2 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Nature / Water axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 10.8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Rare AOE

Lisa, the Dragonrider

Start the game with the "AoE" passive.

Recommended

Soul Vitality

Gabriel

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

Nature Heart

Nature Spirit

Start the game with the "Natureheart" passive

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Lisa, the Dragonrider, Gabriel, Nature Spirit, Princess Meridia feed the composition with bonuses. The main axes are Nature / Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Lisa, the Dragonrider + Gabriel have the strongest individual offensive profiles in this composition. The deck reaches 2,596 useful simulated damage, with elimination estimated at 10.8 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 5,216 effective HP and 263 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 112 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
12Nature +1
02Turn 2154 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Nature Spirit
WindmillNature Spirit
Nature +1
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
134Nature +2
Nature Spirit
Breeze WhisperNature Spirit
20Nature +1
See the rest of the planCollapse the plan+8 turns
03Turn 379 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Gabriel
CocoonGabriel
52Nature +5
Nature Spirit
Breeze WhisperNature Spirit
27Nature +1
04Turn 4437 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Nature Spirit
WindmillNature Spirit
Nature +1
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
242Nature +2
Princess Meridia
Critical WindPrincess Meridia
160
Nature Spirit
Breeze WhisperNature Spirit
35Nature +1
05Turn 537 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
37Nature +1
06Turn 6578 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Gabriel
CaterpillarGabriel
202Nature +10
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
376Nature +2
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8706 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
425Nature +2
Princess Meridia
Critical WindPrincess Meridia
281
09Turn 9442 damage
Gabriel
ButterflyGabriel
442Nature +15
10Turn 10318 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
318Nature +2