Ramp Nature / Water · Lisa

Four cards. A shared purpose.

AccessibleElemental rampNatureWater
CTier59.6% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Lisa, the Dragonrider

Nature · Common

  1. Random CurrentabilityKeep
  2. Replace : VanishT6
    to buy
  3. Free slotT2
    to buy

Nature Spirit

Nature · Common

  1. Breeze WhisperabilityKeep
  2. Replace : WindmillT8
    to buy
  3. Free slot
    to buy

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityKeep
  2. Solar healabilityKeep
  3. Free slotT4
    to buy

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings270 Spamtons generated+25.7% Plan potential
T2

Stun

Lisa, the Dragonrider · Legendary

+2.4%
T4

Avenger

Spirit of the Fauna · Epic

+1.6%
T6

Reset

Lisa, the Dragonrider · Epic

Replace : Vanish

+10.4%
T8

Graveyard

Nature Spirit · Rare

Replace : Windmill (ability)

+11.4%

Expected value of a random purchase, before → after this plan: +0.1% → +0.1%

Avoid for this deck

Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Multiplier · Mystery · Poison · Reset · Revenge · Punching Bag · Temporality

Theoretical score9,573
Estimated elimination11.7 turns
Effective HP3,815
Healing364

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • 364 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Nature resistance: -20% score, elimination in 15.7 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Nature / Water axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 11.7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Rare AOE

Lisa, the Dragonrider

Start the game with the "AoE" passive.

Recommended

Nature Heart

Nature Spirit

Start the game with the "Natureheart" passive

Recommended

Length

Spirit of the Fauna

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Lisa, the Dragonrider, Nature Spirit, Princess Meridia feed the composition with bonuses. The main axes are Nature / Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Lisa, the Dragonrider + Spirit of the Fauna have the strongest individual offensive profiles in this composition. The deck reaches 2,385 useful simulated damage, with elimination estimated at 11.7 turns. Check the curve to see when the investment pays off.

Protect the composition

Spirit of the Fauna provide support or control tools. The model estimates 3,815 effective HP and 364 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 112 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
12Nature +1
02Turn 2154 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Nature Spirit
WindmillNature Spirit
Nature +1
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
134Nature +2
Nature Spirit
Breeze WhisperNature Spirit
20Nature +1
See the rest of the planCollapse the plan+8 turns
03Turn 322 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
22Nature +1
04Turn 4655 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+51
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Nature Spirit
WindmillNature Spirit
Nature +1
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
262Nature +2
Princess Meridia
Critical WindPrincess Meridia
138
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
223Nature +2
Nature Spirit
Breeze WhisperNature Spirit
32Nature +1
05Turn 535 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
35Nature +1
06Turn 6291 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
291Nature +2
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 81,011 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+51
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
425Nature +2
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
353Nature +2
Princess Meridia
Critical WindPrincess Meridia
233
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 10313 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
313Nature +2