Ramp Nature / Water · Lisa

Four cards. A shared purpose.

Advanced collectionElemental rampNatureWater
CTier59.7% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Lisa, the Dragonrider

Nature · Common

  1. Random CurrentabilityKeep
  2. toxReplaceable
  3. Free slotT4
    to buy

Nature Spirit

Nature · Common

  1. Breeze WhisperabilityKeep
  2. WindmillabilityKeep
  3. Free slotT8
    to buy

Aldrin & Gorakar

Nature · Legendary

  1. Waltz of CloudsabilityReplaceable
  2. Critical BreathabilityKeep
  3. Replace : EarthstampT2
    to buy

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slotT6
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings230 Spamtons generated+50.6% Plan potential
T2

AoE

Aldrin & Gorakar · Epic

Replace : Earthstamp (ability)

+24.3%
T4

Berserk

Lisa, the Dragonrider · Rare

+10%
T6

Avenger

Princess Meridia · Epic

+13.9%
T8

Stun

Nature Spirit · Legendary

+2.5%

Expected value of a random purchase, before → after this plan: +1% → +0%

Avoid for this deck

Backlash · Poison

Theoretical score9,535
Estimated elimination11.3 turns
Effective HP3,637
Healing613

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • 613 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Nature resistance: -10% score, elimination in 13.3 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Nature / Water axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 11.3 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Rare AOE

Lisa, the Dragonrider

Start the game with the "AoE" passive.

Recommended

Nature Heart

Nature Spirit

Start the game with the "Natureheart" passive

Recommended

Ultimate Reset

Aldrin & Gorakar

This card restores to 100% of its max HP if its attack defeats an enemy card.

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Lisa, the Dragonrider, Nature Spirit, Princess Meridia feed the composition with bonuses. The main axes are Nature / Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Lisa, the Dragonrider + Aldrin & Gorakar have the strongest individual offensive profiles in this composition. The deck reaches 2,488 useful simulated damage, with elimination estimated at 11.3 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,637 effective HP and 613 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 137 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
12Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
25
02Turn 2224 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Nature Spirit
WindmillNature Spirit
Nature +1
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
134Nature +2
Nature Spirit
Breeze WhisperNature Spirit
20Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
41
Aldrin & Gorakar
EarthstampAldrin & Gorakar
29
See the rest of the planCollapse the plan+8 turns
03Turn 368 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Nature Spirit
Breeze WhisperNature Spirit
22Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
46
04Turn 4478 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Nature Spirit
WindmillNature Spirit
Nature +1
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
209Nature +2
Princess Meridia
Critical WindPrincess Meridia
138
Nature Spirit
Breeze WhisperNature Spirit
30Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
62
Aldrin & Gorakar
EarthstampAldrin & Gorakar
39
05Turn 5399 damage
Nature Spirit
WindmillNature Spirit
Nature +1
Aldrin & Gorakar
Waltz of CloudsAldrin & Gorakar
298
Nature Spirit
Breeze WhisperNature Spirit
33Nature +1
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
68
06Turn 6406 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
278Nature +2
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
80
Aldrin & Gorakar
EarthstampAldrin & Gorakar
48
07Turn 782 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
82
08Turn 8693 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
327Nature +2
Princess Meridia
Critical WindPrincess Meridia
216
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
95
Aldrin & Gorakar
EarthstampAldrin & Gorakar
55
09Turn 996 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
96
10Turn 10463 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
293Nature +2
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
109
Aldrin & Gorakar
EarthstampAldrin & Gorakar
61