- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Spirit of the Fauna + Floral Zombie
Spirit of the Fauna + Floral Zombie (with Nature Spirit and Sky Dragon) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Midrange deck in Nature, estimated elimination in 8.1 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Aquatic CurseabilityDeck core
- Replace : WaterheartT6to buy
- Replace : NatureheartT8to buy
- Breeze WhisperabilityDeck core
- WindmillabilityDeck core
- Free slotT2to buy
- Replace : Dazzling BreathT4to buy
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Multiplier
- T6Natureheart
- T8Natureheart
Berserk
Nature Spirit · Common
Multiplier
Sky Dragon · Rare
Replace : Dazzling Breath (ability)
Natureheart
Floral Zombie · Rare
Replace : Waterheart
Natureheart
Floral Zombie · Epic
Replace : Natureheart
Expected value of a random purchase, before → after this plan: +1.5% → +0%
Avoid for this deck
AoE · Shadowheart · Fireheart · Earthheart · Shapeshifter · Taunt · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst 0% · 9.6 turnsSecond 0% · 9.7 turns
- Fragile deck+21%7.2 turns · strength
- Tank deck-33.3%12.8 turns · weakness
- Resists Fire0%9 turns
- Resists Water-6.1%9.5 turns · weakness
- Resists Earth0%9 turns
- Resists Nature-31%12.4 turns · weakness
- Resists Shadow0%9 turns
- Resists Light-0.1%9 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.1 turns.
- 182 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 12.4 turns.
- Struggles against a deck resisting Water: elimination in 9.5 turns.
How the game goes
- Turn 1: first bonuses (Nature Spirit).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Armor
Spirit of the FaunaWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedTransition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedNature Heart
Nature SpiritStart the game with the "Natureheart" passive
RecommendedLast Breath
Sky DragonApplies Temporality to all your cards when this card dies
RecommendedHow it wins
Generation
Nature Spirit (+12 Nature); Spirit of the Fauna (+8 Nature); Sky Dragon (+12 Nature). First bonuses on turn 1.
Damage
Call of the Forest (Sky Dragon): 40% of the damage; Aquatic Curse (Floral Zombie): 32% of the damage. 2,960 useful damage, opponent eliminated in 8.1 turns.
Survival
182 healing over the game, mostly from Spirit of the Fauna. 4,451 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 320 damage
04Turn 4750 damage
06Turn 638 damage
08Turn 81,572 damage
10Turn 10Simulation complete.
Simulation complete.