- Muddy WaterabilityDeck core
- toxDeck core
- Replace : ErosionT4to buy
Princess Meridia + Flesh-Melding Chimera
Princess Meridia + Flesh-Melding Chimera (with Frost & Glacier and Floral Zombie) is the 19th deck with an advanced collection in the SPAM 1.26 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Midrange deck in Water and Nature, estimated elimination in 8 turns; first Tox to aim for: Ancient Healing on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Arctic GallopabilityDeck core
- toxReplaceable
- toxDeck core
- Critical WindabilityDeck core
- DelightabilityDeck core
- Free slotT2to buy
- Aquatic CurseabilityDeck core
- Replace : WaterheartT8to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Ancient Healing
- T4Berserk
- T6skip
- T8Waterheart
Ancient Healing
Princess Meridia · Common
Berserk
Frost & Glacier · Common
Replace : Erosion
Waterheart
Floral Zombie · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +1.3% → +0.1%
Avoid for this deck
Bomba · Shadowheart · Fireheart · Lightheart · Earthheart · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.2% · 9.4 turnsSecond -1.2% · 9.5 turns
- Fragile deck+18%7.2 turns · strength
- Tank deck-28.7%12.6 turns · weakness
- Resists Fire0%9 turns
- Resists Water-9.4%10.2 turns · weakness
- Resists Earth0%9 turns
- Resists Nature-6.7%9.9 turns · weakness
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- Eliminates the opponent in 8 turns.
- 1,121 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 10.2 turns.
- Struggles against a deck resisting Nature: elimination in 9.9 turns.
- Only one generator: Princess Meridia.
How the game goes
- Turn 2: first bonuses (Princess Meridia).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Frost & GlacierThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedLife-8
Princess MeridiaThe card's HP and max HP are doubled at the start of turn 8
RecommendedTransition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHow it wins
Generation
Princess Meridia (+16 Water, +16 Nature). First bonuses on turn 2.
Damage
Arctic Gallop (Flesh-Melding Chimera): 42% of the damage; Aquatic Curse (Floral Zombie): 35% of the damage. 2,960 useful damage, opponent eliminated in 8 turns.
Survival
1,121 healing over the game, mostly from Flesh-Melding Chimera. 4,301 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2283 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.
Abilities on cooldown.
04Turn 4481 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6488 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 81,785 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.