Princess Meridia + Flesh-Melding Chimera

Princess Meridia + Flesh-Melding Chimera (with Frost & Glacier and Floral Zombie) is the 19th deck with an advanced collection in the SPAM 1.26 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Midrange deck in Water and Nature, estimated elimination in 8 turns; first Tox to aim for: Ancient Healing on turn 2.

Advanced collectionMidrangeWaterNature
CTier57.9% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Frost & Glacier

Water · Legendary

  1. Muddy WaterabilityDeck core
  2. toxDeck core
  3. Replace : ErosionT4
    to buy

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Princess Meridia

Nature · Rare

  1. Critical WindabilityDeck core
  2. DelightabilityDeck core
  3. Free slotT2
    to buy

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT8
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings204 Spamtons generated+24.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 45 SpamtonsAncient Healing
  2. T4Luck 4 · 94 SpamtonsBerserk
  3. T6Luck 6 · 147 Spamtonsskip
  4. T8Luck 8 · 204 SpamtonsWaterheart
T2

Ancient Healing

Princess Meridia · Common

+2.4%
T4

Berserk

Frost & Glacier · Common

Replace : Erosion

+7.9%
T8

Waterheart

Floral Zombie · Epic

Replace : Waterheart

+14.6%

Expected value of a random purchase, before → after this plan: +1.3% → +0.1%

Avoid for this deck

Bomba · Shadowheart · Fireheart · Lightheart · Earthheart · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity · Avenger

Theoretical score11,473
Estimated elimination8 turns
Effective HP4,301
Healing1,121
Spamtons / turn21

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +1.2% · 9.4 turnsSecond -1.2% · 9.5 turns

Strengths

  • Eliminates the opponent in 8 turns.
  • 1,121 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Water: elimination in 10.2 turns.
  • Struggles against a deck resisting Nature: elimination in 9.9 turns.
  • Only one generator: Princess Meridia.

How the game goes

  1. Turn 2: first bonuses (Princess Meridia).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Ultimate Reset

Frost & Glacier

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Critical

Flesh-Melding Chimera

Critical bonus (+10%).

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Princess Meridia (+16 Water, +16 Nature). First bonuses on turn 2.

Damage

Arctic Gallop (Flesh-Melding Chimera): 42% of the damage; Aquatic Curse (Floral Zombie): 35% of the damage. 2,960 useful damage, opponent eliminated in 8 turns.

Survival

1,121 healing over the game, mostly from Flesh-Melding Chimera. 4,301 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2283 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
205 damage+154
Frost & Glacier
Muddy WaterFrost & Glacier
78 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.

Abilities on cooldown.

04Turn 4481 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
283 damage+212
Princess Meridia
Critical WindPrincess Meridia
91 damage
Frost & Glacier
Muddy WaterFrost & Glacier
107 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6488 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
355 damage+266
Frost & Glacier
Muddy WaterFrost & Glacier
133 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 81,785 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Floral Zombie
Aquatic CurseFloral Zombie
1,058 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
426 damage+320
Princess Meridia
Critical WindPrincess Meridia
139 damage
Frost & Glacier
Muddy WaterFrost & Glacier
162 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.