- Critical WindabilityDeck core
- DelightabilityDeck core
- Free slotT2to buy
Princess Meridia + Flesh-Melding Chimera
Princess Meridia + Flesh-Melding Chimera (with Aldrin & Gorakar and Sky Dragon) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature and Water, estimated elimination in 9.7 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
- Arctic GallopabilityDeck core
- toxDeck core
- toxDeck core
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4skip
- T6skip
- T8skip
- T10skip
Natureheart
Princess Meridia · Common
Expected value of a random purchase, before → after this plan: +4.5% → +0%
Avoid for this deck
AoE · Bomba · Brutal · Camouflage · Shadowheart · Fireheart · Erosion · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Poison · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.9% · 11.5 turnsSecond +3.9% · 11.1 turns
- Fragile deck+37.6%7.7 turns · strength
- Tank deck-68.5%16.3 turns · weakness
- Resists Fire0%10.3 turns
- Resists Water0%10.3 turns
- Resists Earth-3.3%10.6 turns
- Resists Nature-46.4%14.8 turns · weakness
- Resists Shadow0%10.3 turns
- Resists Light-5.6%10.8 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.7 turns.
- 886 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 14.8 turns.
- Struggles against a deck resisting Light: elimination in 10.8 turns.
How the game goes
- Turn 2: first bonuses (Princess Meridia).
- Turn 2: first big hit, Arctic Gallop (Flesh-Melding Chimera).
- Turn 4: damage peak (712).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Strike
Princess MeridiaIncreases critical damage by (+1).
RecommendedUltimate Reset
Aldrin & GorakarThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Princess Meridia (+20 Water, +20 Nature); Sky Dragon (+20 Nature). First bonuses on turn 2.
Damage
Call of the Forest (Sky Dragon): 37% of the damage; Arctic Gallop (Flesh-Melding Chimera): 24% of the damage. 3,040 useful damage, opponent eliminated in 9.7 turns.
Survival
886 healing over the game, mostly from Flesh-Melding Chimera. 2,975 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.