Floral Zombie + Flesh-Melding Chimera

Floral Zombie + Flesh-Melding Chimera (with Princess Meridia and Mistress of Tints) is one of the best Nature decks of the SPAM 1.28.1 tier list (tier C); with these talents it is A at Bronze · Silver and A at Gold · Crystal. Midrange deck in Nature and Water, estimated elimination in 7.8 turns; first Tox to aim for: Ancient Healing on turn 2.

IntermediateMidrangeNatureWater
CTier66.5% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalABronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Princess Meridia

Nature · Rare

  1. Critical WindabilityDeck core
  2. DelightabilityDeck core
  3. Free slotT2
    to buy

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. toxReplaceable
  3. Replace : NatureheartT8
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings292 Spamtons generated+15.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsAncient Healing
  2. T4Luck 4 · 118 SpamtonsAncient Healing
  3. T6Luck 6 · 183 Spamtonsskip
  4. T8Luck 8 · 292 SpamtonsNatureheart
T2

Ancient Healing

Princess Meridia · Common

+5.7%
T4

Ancient Healing

Mistress of Tints · Rare

+2.1%
T8

Natureheart

Floral Zombie · Epic

Replace : Natureheart

+8.1%

Expected value of a random purchase, before → after this plan: +1.1% → +0.1%

Avoid for this deck

Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality · Tenacity · Avenger

Theoretical score12,365
Estimated elimination7.8 turns
Effective HP4,051
Healing1,151
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +3% · 8 turnsSecond -3% · 7.7 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.8 turns.
  • 1,151 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 8.1 turns.
  • Struggles against a deck resisting Water: elimination in 8.1 turns.

How the game goes

  1. Turn 2: first bonuses (Princess Meridia).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended

Critical

Flesh-Melding Chimera

Critical bonus (+10%).

Recommended

Ultimate Reset

Floral Zombie

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Princess Meridia (+16 Water, +16 Nature); Mistress of Tints (+6 everywhere). First bonuses on turn 2.

Damage

Arctic Gallop (Flesh-Melding Chimera): 43% of the damage; Aquatic Curse (Floral Zombie): 40% of the damage. 3,040 useful damage, opponent eliminated in 7.8 turns.

Survival

1,151 healing over the game, mostly from Flesh-Melding Chimera. 4,051 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2232 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
232 damage+174
See the rest of the planCollapse the plan+8 turns
03Turn 3180 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
180 damage
04Turn 4462 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
346 damage+260
Princess Meridia
Critical WindPrincess Meridia
116 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6708 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Mistress of Tints
MultiboostMistress of Tints
All +3
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
462 damage+346
Mistress of Tints
Elemental ChaosMistress of Tints
246 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 81,749 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Floral Zombie
Aquatic CurseFloral Zombie
1,349 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
400 damage+300
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.