- Critical WindabilityDeck core
- DelightabilityDeck core
- Free slotT2to buy
Floral Zombie + Flesh-Melding Chimera
Floral Zombie + Flesh-Melding Chimera (with Princess Meridia and Mistress of Tints) is one of the best Nature decks of the SPAM 1.28.1 tier list (tier C); with these talents it is A at Bronze · Silver and A at Gold · Crystal. Midrange deck in Nature and Water, estimated elimination in 7.8 turns; first Tox to aim for: Ancient Healing on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalABronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Arctic GallopabilityDeck core
- toxReplaceable
- toxDeck core
- Aquatic CurseabilityDeck core
- toxReplaceable
- Replace : NatureheartT8to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Ancient Healing
- T4Ancient Healing
- T6skip
- T8Natureheart
Ancient Healing
Princess Meridia · Common
Ancient Healing
Mistress of Tints · Rare
Natureheart
Floral Zombie · Epic
Replace : Natureheart
Expected value of a random purchase, before → after this plan: +1.1% → +0.1%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3% · 8 turnsSecond -3% · 7.7 turns
- Fragile deck+2.6%7 turns
- Tank deck-38.3%10.5 turns · weakness
- Resists Fire-0.1%7.4 turns
- Resists Water-17%8.1 turns · weakness
- Resists Earth-0.1%7.4 turns
- Resists Nature-17.9%8.1 turns · weakness
- Resists Shadow-0.1%7.4 turns
- Resists Light-0.1%7.4 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.8 turns.
- 1,151 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 8.1 turns.
- Struggles against a deck resisting Water: elimination in 8.1 turns.
How the game goes
- Turn 2: first bonuses (Princess Meridia).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Life-8
Princess MeridiaThe card's HP and max HP are doubled at the start of turn 8
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedUltimate Reset
Floral ZombieThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedHow it wins
Generation
Princess Meridia (+16 Water, +16 Nature); Mistress of Tints (+6 everywhere). First bonuses on turn 2.
Damage
Arctic Gallop (Flesh-Melding Chimera): 43% of the damage; Aquatic Curse (Floral Zombie): 40% of the damage. 3,040 useful damage, opponent eliminated in 7.8 turns.
Survival
1,151 healing over the game, mostly from Flesh-Melding Chimera. 4,051 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2232 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4462 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6708 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 81,749 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.