- Critical WindabilityDeck core
- DelightabilityDeck core
- Free slotT4to buy
Princess Meridia + Flesh-Melding Chimera
Princess Meridia + Flesh-Melding Chimera (with Yotaru and Sky Dragon) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Nature and Water, estimated elimination in 9.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Arctic GallopabilityDeck core
- toxDeck core
- Replace : BrutalT2to buy
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- Replace : Dazzling BreathT6to buy
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Ancient Healing
- T6Natureheart
- T8skip
- T10skip
Poison
Flesh-Melding Chimera · Common
Replace : Brutal
Ancient Healing
Princess Meridia · Rare
Natureheart
Sky Dragon · Rare
Replace : Dazzling Breath (ability)
Expected value of a random purchase, before → after this plan: +6.2% → +0%
Avoid for this deck
Bomba · Shadowheart · Fireheart · Earthheart · Inversion · Shapeshifter · Phoenix · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -5.3% · 9.5 turnsSecond +5.3% · 8.5 turns
- Fragile deck+15.2%7.6 turns · strength
- Tank deck-25.5%11.2 turns · weakness
- Resists Fire0%8.8 turns
- Resists Water0%8.8 turns
- Resists Earth0%8.8 turns
- Resists Nature-13.4%9.7 turns · weakness
- Resists Shadow0%8.8 turns
- Resists Light-0.2%8.8 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.3 turns.
- 367 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.7 turns.
- Relies on Arctic Gallop (Flesh-Melding Chimera).
How the game goes
- Turn 2: first bonuses (Princess Meridia).
- Turn 4: first big hit, Arctic Gallop (Flesh-Melding Chimera).
- Turn 8: damage peak (1,153).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Life-8
Princess MeridiaThe card's HP and max HP are doubled at the start of turn 8
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedFortune
Sky DragonIncreases this card's Spamton generation by (+2) per turn
RecommendedHow it wins
Generation
Princess Meridia (+20 Water, +20 Nature); Sky Dragon (+12 Nature). First bonuses on turn 2.
Damage
Arctic Gallop (Flesh-Melding Chimera): 67% of the damage; Call of the Forest (Sky Dragon): 25% of the damage. 2,960 useful damage, opponent eliminated in 9.3 turns.
Survival
367 healing over the game, mostly from Flesh-Melding Chimera. 5,292 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.