Midrange Water / Nature · The Companion of Spirits

Four cards. A shared purpose.

AccessibleMidrangeWaterNature
DTier47.4% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slot
    Nothing worth buying

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

Apprentice Evoker

Water · Common

  1. Little SpellabilityKeep
  2. toxKeep
  3. toxKeep

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score8,743
Estimated elimination13.3 turns
Effective HP5,332
Healing444

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • 444 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Water resistance: -27% score, elimination in 20 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Nature axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 13.3 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

Soul Vitality

Apprentice Evoker

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Princess Meridia, Apprentice Evoker feed the composition with bonuses. The main axes are Water / Nature. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,100 useful simulated damage, with elimination estimated at 13.3 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 5,332 effective HP and 444 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1117 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
43+18
The Companion of Spirits
HazardoThe Companion of Spirits
41
The Companion of Spirits
Small WaveThe Companion of Spirits
33
02Turn 2149 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
57+18
The Companion of Spirits
HazardoThe Companion of Spirits
51
The Companion of Spirits
Small WaveThe Companion of Spirits
41
See the rest of the planCollapse the plan+8 turns
03Turn 3264 damage
Apprentice Evoker
Little SpellApprentice Evoker
107
Medusine Thorn
Inflamed ToxinMedusine Thorn
61+18
The Companion of Spirits
HazardoThe Companion of Spirits
53
The Companion of Spirits
Small WaveThe Companion of Spirits
43
04Turn 4288 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
73
Medusine Thorn
Inflamed ToxinMedusine Thorn
75+18
The Companion of Spirits
HazardoThe Companion of Spirits
64
The Companion of Spirits
Small WaveThe Companion of Spirits
76
05Turn 5237 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
79+18
The Companion of Spirits
HazardoThe Companion of Spirits
79
The Companion of Spirits
Small WaveThe Companion of Spirits
79
06Turn 6427 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Apprentice Evoker
Little SpellApprentice Evoker
152
Medusine Thorn
Inflamed ToxinMedusine Thorn
93+18
The Companion of Spirits
HazardoThe Companion of Spirits
91
The Companion of Spirits
Small WaveThe Companion of Spirits
91
07Turn 797 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
97+18
08Turn 8215 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
104
Medusine Thorn
Inflamed ToxinMedusine Thorn
111+18
09Turn 9297 damage
Apprentice Evoker
Little SpellApprentice Evoker
182
Medusine Thorn
Inflamed ToxinMedusine Thorn
115+18
10Turn 10129 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
129+18