- Replace : Critical WindT8to buy
- DelightabilityDeck core
- Free slotT2to buy
Princess Meridia + Flesh-Melding Chimera
Princess Meridia + Flesh-Melding Chimera (with Floral Zombie and Sovereign of the Ether Falls) is the 8th deck of the SPAM 1.26 tier list at Celeste · Legend (tier B); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Midrange deck in Water and Nature, estimated elimination in 7.6 turns; first Tox to aim for: Ancient Healing on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Arctic GallopabilityDeck core
- toxDeck core
- toxReplaceable
- Aquatic CurseabilityDeck core
- toxReplaceable
- toxReplaceable
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Ancient Healing
- T4skip
- T6skip
- T8Vitalheart
Ancient Healing
Princess Meridia · Common
Vitalheart
Princess Meridia · Epic
Replace : Critical Wind (ability)
Expected value of a random purchase, before → after this plan: +1% → +0.8%
Avoid for this deck
Bomba · Shadowheart · Fireheart · Lightheart · Earthheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.1% · 7.8 turnsSecond +2.1% · 7 turns
- Fragile deck-0.2%7.1 turns
- Tank deck-14.7%8.8 turns · weakness
- Resists Fire0%7.2 turns
- Resists Water-0.9%7.3 turns
- Resists Earth0%7.2 turns
- Resists Nature-1%7.3 turns
- Resists Shadow0%7.2 turns
- Resists Light0%7.2 turns
Strengths
- Eliminates the opponent in 7.6 turns.
- 1,273 healing over the game.
- Has control effects.
Weak spots
- Only one generator: Princess Meridia.
- Relies on Arctic Gallop (Flesh-Melding Chimera).
How the game goes
- Turn 2: first bonuses (Princess Meridia).
- Turn 6: first big hit, Arctic Gallop (Flesh-Melding Chimera).
- Turn 8: damage peak (1,910).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Life-8
Princess MeridiaThe card's HP and max HP are doubled at the start of turn 8
RecommendedStrike
Flesh-Melding ChimeraIncreases critical damage by (+1).
RecommendedUltimate Reset
Floral ZombieThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedWeaken
Sovereign of the Ether FallsReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Princess Meridia (+16 Water, +16 Nature). First bonuses on turn 2.
Damage
Arctic Gallop (Flesh-Melding Chimera): 61% of the damage; Aquatic Curse (Floral Zombie): 32% of the damage. 2,960 useful damage, opponent eliminated in 7.6 turns.
Survival
1,273 healing over the game, mostly from Flesh-Melding Chimera. 4,195 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 16 damage
02Turn 2273 damage
See the rest of the planCollapse the plan+8 turns
03Turn 313 damage
04Turn 4578 damage
05Turn 523 damage
06Turn 6737 damage
07Turn 735 damage
08Turn 81,910 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.