Floral Zombie + Flesh-Melding Chimera

Floral Zombie + Flesh-Melding Chimera (with Princess Meridia and Spirit of the Fauna) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Nature and Water, estimated elimination in 7.8 turns; first Tox to aim for: Ancient Healing on turn 2.

IntermediateMidrangeNatureWater
CTier63.7% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Princess Meridia

Nature · Rare

  1. Replace : Critical WindT8
    to buy
  2. DelightabilityDeck core
  3. Free slotT2
    to buy

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxDeck core
  3. Replace : BrutalT6
    to buy

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. toxReplaceable
  3. toxReplaceable

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Replace : Solar healT4
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings276 Spamtons generated+20.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsAncient Healing
  2. T4Luck 4 · 130 SpamtonsAncient Healing
  3. T6Luck 6 · 201 SpamtonsMultiplier
  4. T8Luck 8 · 276 SpamtonsVitalheart
T2

Ancient Healing

Princess Meridia · Common

+2.8%
T4

Ancient Healing

Spirit of the Fauna · Rare

Replace : Solar heal (ability)

+3.2%
T6

Multiplier

Flesh-Melding Chimera · Rare

Replace : Brutal

+10.3%
T8

Vitalheart

Princess Meridia · Epic

Replace : Critical Wind (ability)

+4.6%

Expected value of a random purchase, before → after this plan: +1.1% → +0.5%

Avoid for this deck

Bomba · Shadowheart · Fireheart · Lightheart · Earthheart · Shapeshifter · Phoenix · Taunt · Reset · Revenge · Tenacity · Avenger

Theoretical score12,198
Estimated elimination7.8 turns
Effective HP5,047
Healing868
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.7% · 9 turnsSecond +1.7% · 8.5 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.8 turns.
  • 868 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 9.8 turns.

How the game goes

  1. Turn 2: first bonuses (Princess Meridia).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended

Critical

Flesh-Melding Chimera

Critical bonus (+10%).

Recommended

Revaluation

Floral Zombie

Increases this card’s Spamton generation by (+5).

Recommended

Soul Armor

Spirit of the Fauna

Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Recommended
Adapt in the workshop

How it wins

Generation

Princess Meridia (+16 Water, +16 Nature); Spirit of the Fauna (+8 Nature). First bonuses on turn 2.

Damage

Arctic Gallop (Flesh-Melding Chimera): 39% of the damage; Aquatic Curse (Floral Zombie): 35% of the damage. 2,960 useful damage, opponent eliminated in 7.8 turns.

Survival

868 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 5,047 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2205 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
205 damage+154
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+61
04Turn 4694 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
275 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
310 damage+232
Princess Meridia
Critical WindPrincess Meridia
109 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6382 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Spirit of the Fauna
Solar healSpirit of the Fauna
+61
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
382 damage+286
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 81,923 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Floral Zombie
Aquatic CurseFloral Zombie
1,123 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
440 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
360 damage+270
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.