- Replace : Critical WindT8to buy
- DelightabilityDeck core
- Free slotT2to buy
Floral Zombie + Flesh-Melding Chimera
Floral Zombie + Flesh-Melding Chimera (with Princess Meridia and Spirit of the Fauna) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Nature and Water, estimated elimination in 7.8 turns; first Tox to aim for: Ancient Healing on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Arctic GallopabilityDeck core
- toxDeck core
- Replace : BrutalT6to buy
- Aquatic CurseabilityDeck core
- toxReplaceable
- toxReplaceable
- Call of the ForestabilityDeck core
- Replace : Solar healT4to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Ancient Healing
- T4Ancient Healing
- T6Multiplier
- T8Vitalheart
Ancient Healing
Princess Meridia · Common
Ancient Healing
Spirit of the Fauna · Rare
Replace : Solar heal (ability)
Multiplier
Flesh-Melding Chimera · Rare
Replace : Brutal
Vitalheart
Princess Meridia · Epic
Replace : Critical Wind (ability)
Expected value of a random purchase, before → after this plan: +1.1% → +0.5%
Avoid for this deck
Bomba · Shadowheart · Fireheart · Lightheart · Earthheart · Shapeshifter · Phoenix · Taunt · Reset · Revenge · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.7% · 9 turnsSecond +1.7% · 8.5 turns
- Fragile deck+12.2%7.2 turns · strength
- Tank deck-28%11.5 turns · weakness
- Resists Fire0%8.4 turns
- Resists Water-1.5%8.6 turns
- Resists Earth0%8.4 turns
- Resists Nature-11.8%9.8 turns · weakness
- Resists Shadow0%8.4 turns
- Resists Light0%8.4 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.8 turns.
- 868 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.8 turns.
How the game goes
- Turn 2: first bonuses (Princess Meridia).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Life-8
Princess MeridiaThe card's HP and max HP are doubled at the start of turn 8
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedRevaluation
Floral ZombieIncreases this card’s Spamton generation by (+5).
RecommendedSoul Armor
Spirit of the FaunaWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedHow it wins
Generation
Princess Meridia (+16 Water, +16 Nature); Spirit of the Fauna (+8 Nature). First bonuses on turn 2.
Damage
Arctic Gallop (Flesh-Melding Chimera): 39% of the damage; Aquatic Curse (Floral Zombie): 35% of the damage. 2,960 useful damage, opponent eliminated in 7.8 turns.
Survival
868 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 5,047 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2205 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4694 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6382 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 81,923 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.