Floral Zombie + Princess Meridia

Floral Zombie + Princess Meridia (with Pyrocock and Blade of the Forest) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier C (37th of 40); with these talents it is B at Bronze · Silver. Elemental ramp deck in Nature and Water, estimated elimination in 8.4 turns; first Tox to aim for: Poison on turn 2.

IntermediateElemental rampNatureWater
CTier56.4% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. toxReplaceable
  3. Replace : NatureheartT8
    to buy

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT2
    to buy

Blade of the Forest

Nature · Common

  1. PincersabilityDeck core
  2. Critical RecoveryabilityDeck core
  3. Free slotT6
    to buy

Princess Meridia

Nature · Rare

  1. Critical WindabilityDeck core
  2. DelightabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings252 Spamtons generated+40.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsPoison
  2. T4Luck 4 · 102 SpamtonsAncient Healing
  3. T6Luck 6 · 159 SpamtonsNatureheart
  4. T8Luck 8 · 220 SpamtonsNatureheart
T2

Poison

Pyrocock · Common

Replace : Reset

+16%
T4

Ancient Healing

Princess Meridia · Rare

+5.6%
T6

Natureheart

Blade of the Forest · Rare

+11.3%
T8

Natureheart

Floral Zombie · Epic

Replace : Natureheart

+7.2%

Expected value of a random purchase, before → after this plan: +2.3% → +0%

Avoid for this deck

Bomba · Camouflage · Shadowheart · Lightheart · Earthheart · Inversion · Shapeshifter · Phoenix · Taunt · Revenge · Temporality · Tenacity · Avenger

Theoretical score11,079
Estimated elimination8.4 turns
Effective HP5,802
Healing800
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +2.7% · 9.8 turnsSecond -2.7% · 10.1 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 8.4 turns.
  • 800 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 11.4 turns.
  • Struggles against a deck resisting Water: elimination in 10.5 turns.
  • Relies on Aquatic Curse (Floral Zombie).

How the game goes

  1. Turn 2: first bonuses (Princess Meridia).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Nature Heart

Blade of the Forest

Start the game with the "Natureheart" passive

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

How it wins

Generation

Princess Meridia (+16 Water, +16 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 2.

Damage

Aquatic Curse (Floral Zombie): 60% of the damage; Cry of the Perch (Pyrocock): 26% of the damage. 3,040 useful damage, opponent eliminated in 8.4 turns.

Survival

800 healing over the game, mostly from Blade of the Forest. 5,802 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 137 damage
Blade of the Forest
Critical RecoveryBlade of the Forest
+36
Pyrocock
Cry of the PerchPyrocock
31 damage
Blade of the Forest
PincersBlade of the Forest
6 damage
02Turn 246 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Blade of the Forest
Critical RecoveryBlade of the Forest
+53
Pyrocock
Cry of the PerchPyrocock
38 damage
Blade of the Forest
PincersBlade of the Forest
8 damage
See the rest of the planCollapse the plan+8 turns
03Turn 350 damage
Blade of the Forest
Critical RecoveryBlade of the Forest
+59
Pyrocock
Cry of the PerchPyrocock
41 damage
Blade of the Forest
PincersBlade of the Forest
9 damage
04Turn 4174 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Blade of the Forest
Critical RecoveryBlade of the Forest
+75
Princess Meridia
Critical WindPrincess Meridia
112 damage
Pyrocock
Cry of the PerchPyrocock
49 damage
Blade of the Forest
PincersBlade of the Forest
13 damage
05Turn 567 damage
Blade of the Forest
Critical RecoveryBlade of the Forest
+81
Pyrocock
Cry of the PerchPyrocock
53 damage
Blade of the Forest
PincersBlade of the Forest
14 damage
06Turn 6157 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Blade of the Forest
Critical RecoveryBlade of the Forest
+122
Pyrocock
Cry of the PerchPyrocock
137 damage
Blade of the Forest
PincersBlade of the Forest
20 damage
07Turn 7163 damage
Blade of the Forest
Critical RecoveryBlade of the Forest
+128
Pyrocock
Cry of the PerchPyrocock
142 damage
Blade of the Forest
PincersBlade of the Forest
21 damage
08Turn 82,283 damage
Blade of the Forest
Critical RecoveryBlade of the Forest
+134
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Floral Zombie
Aquatic CurseFloral Zombie
1,889 damage
Princess Meridia
Critical WindPrincess Meridia
215 damage
Pyrocock
Cry of the PerchPyrocock
156 damage
Blade of the Forest
PincersBlade of the Forest
23 damage
09Turn 9167 damage
Blade of the Forest
Critical RecoveryBlade of the Forest
+150
Pyrocock
Cry of the PerchPyrocock
167 damage
10Turn 10Simulation complete.

Simulation complete.