- Aquatic CurseabilityDeck core
- toxReplaceable
- Replace : NatureheartT8to buy
Floral Zombie + Princess Meridia
Floral Zombie + Princess Meridia (with Pyrocock and Blade of the Forest) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier C (37th of 40); with these talents it is B at Bronze · Silver. Elemental ramp deck in Nature and Water, estimated elimination in 8.4 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT2to buy
- PincersabilityDeck core
- Critical RecoveryabilityDeck core
- Free slotT6to buy
- Critical WindabilityDeck core
- DelightabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Ancient Healing
- T6Natureheart
- T8Natureheart
Poison
Pyrocock · Common
Replace : Reset
Ancient Healing
Princess Meridia · Rare
Natureheart
Blade of the Forest · Rare
Natureheart
Floral Zombie · Epic
Replace : Natureheart
Expected value of a random purchase, before → after this plan: +2.3% → +0%
Avoid for this deck
Bomba · Camouflage · Shadowheart · Lightheart · Earthheart · Inversion · Shapeshifter · Phoenix · Taunt · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.7% · 9.8 turnsSecond -2.7% · 10.1 turns
- Fragile deck+23.6%7.3 turns · strength
- Tank deck-29.2%13.1 turns · weakness
- Resists Fire-5%9.9 turns · weakness
- Resists Water-11.5%10.5 turns · weakness
- Resists Earth0%9.4 turns
- Resists Nature-19%11.4 turns · weakness
- Resists Shadow0%9.4 turns
- Resists Light0%9.4 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.4 turns.
- 800 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 11.4 turns.
- Struggles against a deck resisting Water: elimination in 10.5 turns.
- Relies on Aquatic Curse (Floral Zombie).
How the game goes
- Turn 2: first bonuses (Princess Meridia).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Transition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedSoul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedNature Heart
Blade of the ForestStart the game with the "Natureheart" passive
RecommendedLife-8
Princess MeridiaThe card's HP and max HP are doubled at the start of turn 8
RecommendedHow it wins
Generation
Princess Meridia (+16 Water, +16 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 2.
Damage
Aquatic Curse (Floral Zombie): 60% of the damage; Cry of the Perch (Pyrocock): 26% of the damage. 3,040 useful damage, opponent eliminated in 8.4 turns.
Survival
800 healing over the game, mostly from Blade of the Forest. 5,802 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 137 damage
02Turn 246 damage
See the rest of the planCollapse the plan+8 turns
03Turn 350 damage
04Turn 4174 damage
05Turn 567 damage
06Turn 6157 damage
07Turn 7163 damage
08Turn 82,283 damage
10Turn 10Simulation complete.
Simulation complete.