Master Amphibian + Scorch

Master Amphibian + Scorch (with Medusine Thorn and Amber) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 11.3 turns; first Tox to aim for: Poison on turn 2.

IntermediateElemental rampWaterFire
DTier41.4% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. Replace : ErosionT8
    to buy
  3. Free slotT2
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxReplaceable
  3. Free slotT4
    to buy

Amber

Fire · Rare

  1. Amber MistabilityDeck core
  2. Misty BlazeabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings423 Spamtons generated+84.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsPoison
  2. T4Luck 4 · 234 SpamtonsBerserk
  3. T6Luck 6 · 293 SpamtonsGraveyard
  4. T8Luck 8 · 356 SpamtonsMultiplier
  5. T10Luck 10 · 423 Spamtonsskip
T2

Poison

Master Amphibian · Common

+28.4%
T4

Berserk

Scorch, the Ignited Lizards · Rare

+21.9%
T6

Graveyard

Amber · Rare

+17.7%
T8

Multiplier

Master Amphibian · Rare

Replace : Erosion

+16.5%

Expected value of a random purchase, before → after this plan: +13.8% → +0%

Avoid for this deck

Shadowheart · Lightheart · Natureheart · Inversion · Shapeshifter · Optimisation · Revenge · Temporality

Theoretical score8,578
Estimated elimination11.3 turns
Effective HP3,524
Healing776
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +4.1% · 11.4 turnsSecond -4.1% · 12.3 turns

Strengths

  • 3 cards generate bonuses.
  • 776 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Water: elimination in 14.1 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 2: first big hit, Miasmas of Wisdom (Master Amphibian).
  3. Turn 6: damage peak (451).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Length

Medusine Thorn

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+15%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Roulette

Amber

All of this card's abilities gain Echo (10%).

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Medusine Thorn (+7 Water); Amber (+12 Water, +12 Fire). First bonuses on turn 1.

Damage

Miasmas of Wisdom (Master Amphibian): 46% of the damage; Inflamed Toxin (Medusine Thorn): 32% of the damage. 2,587 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

776 healing over the game, mostly from Medusine Thorn. 3,524 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1106 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
80 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
26 damage+29
02Turn 2134 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
98 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
36 damage+40
See the rest of the planCollapse the plan+8 turns
03Turn 3397 damage
Medusine Thorn
MoltMedusine Thorn
Water +7
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Amber
Amber MistAmber
82 damageWater +4
Master Amphibian
Miasmas of WisdomMaster Amphibian
151 damage
Amber
Misty BlazeAmber
79 damageFire +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
85 damage+67
04Turn 4263 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
169 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
94 damage+78
05Turn 5263 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
169 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
94 damage+78
06Turn 6451 damage
Amber
Amber MistAmber
104 damageWater +4
Master Amphibian
Miasmas of WisdomMaster Amphibian
137 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
108 damage+78
Amber
Misty BlazeAmber
102 damageFire +4
07Turn 7245 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
108 damage+94
Master Amphibian
Miasmas of WisdomMaster Amphibian
137 damage
08Turn 8245 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
108 damage+94
Master Amphibian
Miasmas of WisdomMaster Amphibian
137 damage
09Turn 9433 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
108 damage+94
Master Amphibian
Miasmas of WisdomMaster Amphibian
91 damage
Amber
Amber MistAmber
118 damageWater +4
Amber
Misty BlazeAmber
116 damageFire +4
10Turn 10220 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
123 damage+110
Master Amphibian
Miasmas of WisdomMaster Amphibian
97 damage