- Amber MistabilityKeep
- Misty BlazeabilityKeep
- Free slotNothing worth buying
Ramp Water / Nature · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Critical WindabilityKeep
- DelightabilityKeep
- Free slotNothing worth buying
- Inflamed ToxinabilityKeep
- toxKeep
- Free slotNothing worth buying
- Small WaveabilityKeep
- HazardoabilityKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+6.8%10 turns · strength
- Tank deck-26.9%20 turns · weakness
- Resists Fire0%13.3 turns
- Resists Water-20.6%17.7 turns · weakness
- Resists Earth0%13.3 turns
- Resists Nature-0.1%13.3 turns
- Resists Shadow0%13.3 turns
- Resists Light0%13.3 turns
Strengths
- 2 cards with active generation.
- 638 healing in the simulation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Water resistance: -21% score, elimination in 17.7 turns against that profile.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water / Nature axes.
- 03Simulated damage peak: turn 6.
- 04Estimated elimination: 13.3 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Roulette
Amber10% chance to recover your ability after it is used.
RecommendedLife-8
Princess MeridiaThe card's HP and max HP are doubled at the start of turn 8
RecommendedAquatic Field
Medusine ThornWater bonus (+7).
RecommendedCounter
The Companion of SpiritsApplies "Revenge" to the enemy card if its HP are below 25%.
RecommendedWhy it works
Start the engine
Amber, Princess Meridia feed the composition with bonuses. The main axes are Water / Nature / Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,100 useful simulated damage, with elimination estimated at 13.3 turns. Check the curve to see when the investment pays off.
Protect the composition
Medusine Thorn provide support or control tools. The model estimates 3,853 effective HP and 638 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.