Ramp Water / Nature · The Companion of Spirits

Four cards. A shared purpose.

IntermediateElemental rampWaterNature
DTier44.9% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Amber

Fire · Rare

  1. Amber MistabilityKeep
  2. Misty BlazeabilityKeep
  3. Free slot
    Nothing worth buying

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slot
    Nothing worth buying

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score8,567
Estimated elimination13.3 turns
Effective HP3,853
Healing638

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • 638 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Water resistance: -21% score, elimination in 17.7 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Nature axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 13.3 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Roulette

Amber

10% chance to recover your ability after it is used.

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

Counter

The Companion of Spirits

Applies "Revenge" to the enemy card if its HP are below 25%.

Recommended
Adapt in the workshop

Why it works

Start the engine

Amber, Princess Meridia feed the composition with bonuses. The main axes are Water / Nature / Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,100 useful simulated damage, with elimination estimated at 13.3 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 3,853 effective HP and 638 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1109 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
39+18
The Companion of Spirits
HazardoThe Companion of Spirits
39
The Companion of Spirits
Small WaveThe Companion of Spirits
31
02Turn 2135 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
51+18
The Companion of Spirits
HazardoThe Companion of Spirits
47
The Companion of Spirits
Small WaveThe Companion of Spirits
37
See the rest of the planCollapse the plan+8 turns
03Turn 3281 damage
Amber
Amber MistAmber
60Water +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
65+18
Amber
Misty BlazeAmber
54Fire +4
The Companion of Spirits
HazardoThe Companion of Spirits
57
The Companion of Spirits
Small WaveThe Companion of Spirits
45
04Turn 4267 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
73
Medusine Thorn
Inflamed ToxinMedusine Thorn
77+34
The Companion of Spirits
HazardoThe Companion of Spirits
65
The Companion of Spirits
Small WaveThe Companion of Spirits
52
05Turn 5194 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
77+34
The Companion of Spirits
HazardoThe Companion of Spirits
65
The Companion of Spirits
Small WaveThe Companion of Spirits
52
06Turn 6415 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Amber
Amber MistAmber
88Water +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
103+34
Amber
Misty BlazeAmber
75Fire +4
The Companion of Spirits
HazardoThe Companion of Spirits
83
The Companion of Spirits
Small WaveThe Companion of Spirits
66
07Turn 7103 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
103+51
08Turn 8218 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
104
Medusine Thorn
Inflamed ToxinMedusine Thorn
114+51
09Turn 9315 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
114+51
Amber
Amber MistAmber
109Water +4
Amber
Misty BlazeAmber
92Fire +4
10Turn 10140 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
140+67