- Word-ChewabilityDeck core
- Replace : Punching BagT8to buy
- Replace : ShadowheartT2to buy
Aleera + Aeltheria
Aleera + Aeltheria (with Yotaru and Apprentice of Death) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow, estimated elimination in 7.3 turns; first Tox to aim for: Vitalheart on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityReplaceable
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxReplaceable
- Elemental BreathabilityReplaceable
- Cradle of ElementsabilityReplaceable
- Replace : MythicT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vitalheart
- T4Berserk
- T6skip
- T8Vitalheart
Vitalheart
Aleera, Nightmare-Eater · Common
Replace : Shadowheart
Berserk
Aeltheria, Primordial Mother · Rare
Replace : Mythic (ability)
Vitalheart
Aleera, Nightmare-Eater · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +2.1% → +0.7%
Avoid for this deck
Ancient Healing
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.6% · 7.6 turnsSecond +1.6% · 6.8 turns
- Fragile deck+13%5.8 turns · strength
- Tank deck-26.9%8.8 turns · weakness
- Resists Fire+0.2%6.9 turns
- Resists Water+0.3%6.9 turns
- Resists Earth+0.3%6.9 turns
- Resists Nature+0.3%6.9 turns
- Resists Shadow-25.6%8.6 turns · weakness
- Resists Light+0.3%6.9 turns
Strengths
- Eliminates the opponent in 7.3 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.6 turns.
- No healing.
- Only one generator: Aeltheria, Primordial Mother.
How the game goes
- Turn 1: first bonuses (Aeltheria, Primordial Mother).
- Turn 6: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedTransition
Yotaru, LeafguardWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedCorrosion
Aeltheria, Primordial MotherEach time this card is attacked, the attacker loses (-1%) in all its elemental resistances.
RecommendedHow it wins
Generation
Aeltheria, Primordial Mother (+24 random). First bonuses on turn 1.
Damage
Word-Chew (Aleera, Nightmare-Eater): 73% of the damage; Nocturnal Burn (Apprentice of Death): 20% of the damage. 2,920 useful damage, opponent eliminated in 7.3 turns.
Survival
No healing: with 3,241 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 129 damage
02Turn 297 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3325 damage
04Turn 4542 damage
05Turn 540 damage
06Turn 61,497 damage
07Turn 755 damage
08Turn 81,085 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.