- WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
Radiant Shinobi + Thorn of Love
Radiant Shinobi + Thorn of Love (with Glimmer of Hope and Mistress of Tints) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 9.6 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- BreathabilityDeck core
- Replace : LuckyT10to buy
- Free slotT6to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT8to buy
- Yellow LightningabilityDeck core
- Kung‑FuabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Multiplier
- T6Lightheart
- T8Heart Resistance
- T10Heart Resistance
Berserk
Thorn of Love · Rare
Multiplier
Radiant Shinobi · Rare
Lightheart
Glimmer of Hope · Epic
Heart Resistance
Mistress of Tints · Legendary
Heart Resistance
Glimmer of Hope · Epic
Replace : Lucky
Expected value of a random purchase, before → after this plan: +5.2% → +0%
Avoid for this deck
Shapeshifter · Optimisation · Revenge
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.2% · 11.8 turnsSecond +1.2% · 11.5 turns
- Fragile deck+12.5%9.6 turns · strength
- Tank deck-34.2%15.6 turns · weakness
- Resists Fire-0.2%11 turns
- Resists Water-0.2%11 turns
- Resists Earth-10.4%12.3 turns · weakness
- Resists Nature-0.4%11.1 turns
- Resists Shadow-0.2%11 turns
- Resists Light-7.2%11.9 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.6 turns.
- 1,055 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 12.3 turns.
- Struggles against a deck resisting Light: elimination in 11.9 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedRoulette
Glimmer of HopeAll of this card's abilities gain Echo (10%).
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedCrit Sphere
Radiant ShinobiIncreases this card's critical chance by (+2%) each turn
RecommendedHow it wins
Generation
Thorn of Love (+10 Earth, +10 Nature, +10 Light); Mistress of Tints (+9 everywhere). First bonuses on turn 1.
Damage
Yellow Lightning (Radiant Shinobi): 49% of the damage; Elemental Chaos (Mistress of Tints): 29% of the damage. 2,920 useful damage, opponent eliminated in 9.6 turns.
Survival
1,055 healing over the game, mostly from Glimmer of Hope. 3,300 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.