Radiant Shinobi + Thorn of Love

Radiant Shinobi + Thorn of Love (with Glimmer of Hope and Mistress of Tints) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 9.6 turns; first Tox to aim for: Berserk on turn 2.

IntermediateMidrangeLightEarth
DTier44.5% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Thorn of Love

Earth · Common

  1. WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Glimmer of Hope

Light · Common

  1. BreathabilityDeck core
  2. Replace : LuckyT10
    to buy
  3. Free slotT6
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT8
    to buy

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings445 Spamtons generated+101.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 4 · 71 SpamtonsBerserk
  2. T4Luck 8 · 146 SpamtonsMultiplier
  3. T6Luck 12 · 267 SpamtonsLightheart
  4. T8Luck 16 · 334 SpamtonsHeart Resistance
  5. T10Luck 20 · 445 SpamtonsHeart Resistance
T2

Berserk

Thorn of Love · Rare

+15.4%
T4

Multiplier

Radiant Shinobi · Rare

+26.3%
T6

Lightheart

Glimmer of Hope · Epic

+49.1%
T8

Heart Resistance

Mistress of Tints · Legendary

+5.5%
T10

Heart Resistance

Glimmer of Hope · Epic

Replace : Lucky

+5.2%

Expected value of a random purchase, before → after this plan: +5.2% → +0%

Avoid for this deck

Shapeshifter · Optimisation · Revenge

Theoretical score8,948
Estimated elimination9.6 turns
Effective HP3,300
Healing1,055
Spamtons / turn34

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.2% · 11.8 turnsSecond +1.2% · 11.5 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.6 turns.
  • 1,055 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 12.3 turns.
  • Struggles against a deck resisting Light: elimination in 11.9 turns.

How the game goes

  1. Turn 1: first bonuses (Thorn of Love).
  2. Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Weaken

Thorn of Love

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Roulette

Glimmer of Hope

All of this card's abilities gain Echo (10%).

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended
Adapt in the workshop

How it wins

Generation

Thorn of Love (+10 Earth, +10 Nature, +10 Light); Mistress of Tints (+9 everywhere). First bonuses on turn 1.

Damage

Yellow Lightning (Radiant Shinobi): 49% of the damage; Elemental Chaos (Mistress of Tints): 29% of the damage. 2,920 useful damage, opponent eliminated in 9.6 turns.

Survival

1,055 healing over the game, mostly from Glimmer of Hope. 3,300 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Glimmer of Hope
BreathGlimmer of Hope
+67
02Turn 20 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Glimmer of Hope
BreathGlimmer of Hope
+76
See the rest of the planCollapse the plan+8 turns
03Turn 3202 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Glimmer of Hope
BreathGlimmer of Hope
+99
Mistress of Tints
Elemental ChaosMistress of Tints
202 damage
04Turn 40 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Glimmer of Hope
BreathGlimmer of Hope
+108
05Turn 5950 damage
Glimmer of Hope
BreathGlimmer of Hope
+108
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Radiant Shinobi
Yellow LightningRadiant Shinobi
610 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
340 damage
06Turn 6264 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Glimmer of Hope
BreathGlimmer of Hope
+130
Mistress of Tints
Elemental ChaosMistress of Tints
264 damage
07Turn 70 damage
Glimmer of Hope
BreathGlimmer of Hope
+130
08Turn 80 damage
Glimmer of Hope
BreathGlimmer of Hope
+130
09Turn 9304 damage
Glimmer of Hope
BreathGlimmer of Hope
+130
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
304 damage
10Turn 10935 damage
Glimmer of Hope
BreathGlimmer of Hope
+144
Radiant Shinobi
Yellow LightningRadiant Shinobi
689 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
246 damage