Commando Gerz + Radiant Shinobi

Commando Gerz + Radiant Shinobi (with Thorn of Love and Glimmer of Hope) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.4 turns; first Tox to aim for: Reflection on turn 2.

IntermediateElemental rampLightEarth
CTier56.5% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Thorn of Love

Earth · Common

  1. WisdomabilityDeck core
  2. toxReplaceable
  3. Free slotT2
    to buy

Glimmer of Hope

Light · Common

  1. BreathabilityDeck core
  2. Replace : LuckyT8
    to buy
  3. Free slotT4
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings335 Spamtons generated+48.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 3 · 59 SpamtonsReflection
  2. T4Luck 6 · 122 SpamtonsLightheart
  3. T6Luck 9 · 189 SpamtonsAvenger
  4. T8Luck 12 · 260 SpamtonsLightheart
  5. T10Luck 15 · 335 Spamtonsskip
T2

Reflection

Thorn of Love · Common

+5.8%
T4

Lightheart

Glimmer of Hope · Rare

+9.5%
T6

Avenger

Radiant Shinobi · Epic

+22.5%
T8

Lightheart

Glimmer of Hope · Epic

Replace : Lucky

+11.1%

Expected value of a random purchase, before → after this plan: +1.3% → +0%

Avoid for this deck

AoE · Bomba · Waterheart · Shadowheart · Fireheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Tenacity

Theoretical score11,290
Estimated elimination9.4 turns
Effective HP5,215
Healing1,237
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2% · 10.3 turnsSecond +2% · 10 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.4 turns.
  • 1,237 healing over the game.

How the game goes

  1. Turn 1: first bonuses (Thorn of Love).
  2. Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Weaken

Thorn of Love

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Roulette

Glimmer of Hope

All of this card's abilities gain Echo (10%).

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended
Adapt in the workshop

How it wins

Generation

Thorn of Love (+20 Earth, +20 Nature, +20 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.

Damage

Final Delight (Commando Gerz): 49% of the damage; Yellow Lightning (Radiant Shinobi): 33% of the damage. 2,960 useful damage, opponent eliminated in 9.4 turns.

Survival

1,237 healing over the game, mostly from Glimmer of Hope. 5,215 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Glimmer of Hope
BreathGlimmer of Hope
+67
02Turn 20 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Glimmer of Hope
BreathGlimmer of Hope
+87
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Glimmer of Hope
BreathGlimmer of Hope
+98
04Turn 40 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Glimmer of Hope
BreathGlimmer of Hope
+118
05Turn 51,185 damage
Glimmer of Hope
BreathGlimmer of Hope
+118
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Radiant Shinobi
Yellow LightningRadiant Shinobi
761 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
424 damage
06Turn 60 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Glimmer of Hope
BreathGlimmer of Hope
+137
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
07Turn 70 damage
Glimmer of Hope
BreathGlimmer of Hope
+149
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
08Turn 80 damage
Glimmer of Hope
BreathGlimmer of Hope
+160
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
09Turn 90 damage
Glimmer of Hope
BreathGlimmer of Hope
+180
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
10Turn 101,149 damage
Glimmer of Hope
BreathGlimmer of Hope
+191
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Commando Gerz
Final DelightCommando Gerz
1,149 damage