Midrange Water / Nature · The Companion of Spirits

Four cards. A shared purpose.

AccessibleMidrangeWaterNature
CTier68.7% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slot
    Nothing worth buying

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slot
    Nothing worth buying

Prankster Whale

Water · Common

  1. HydroluckabilityKeep
  2. HahahahahahaabilityKeep
  3. Free slot
    Nothing worth buying

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score10,196
Estimated elimination9 turns
Effective HP3,539
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Water resistance: -25% score, elimination in 14.5 turns against that profile.
  • Sensitive to Nature resistance: -11% score, elimination in 10 turns against that profile.
  • No healing in the simulation.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Nature axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Water Heart

Water Spirit

Start the game with the "Waterheart" passive

Recommended

Strike

Princess Meridia

Increases critical damage by (+1).

Recommended

Cavalry

Prankster Whale

Increases the max HP of all other allied cards by (+150)

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit, Princess Meridia feed the composition with bonuses. The main axes are Water / Nature. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Prankster Whale have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,539 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 166 damage
Water Spirit
WaveWater Spirit
Water +1
Water Spirit
Aquatic BreathWater Spirit
12Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
30
The Companion of Spirits
Small WaveThe Companion of Spirits
24
02Turn 297 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Water Spirit
WaveWater Spirit
Water +1
Water Spirit
Aquatic BreathWater Spirit
18Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
44
The Companion of Spirits
Small WaveThe Companion of Spirits
35
See the rest of the planCollapse the plan+8 turns
03Turn 3247 damage
Water Spirit
WaveWater Spirit
Water +1
Prankster Whale
HydroluckPrankster Whale
137
The Companion of Spirits
HazardoThe Companion of Spirits
49
Water Spirit
Aquatic BreathWater Spirit
20Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
41
04Turn 4229 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Water Spirit
WaveWater Spirit
Water +1
Princess Meridia
Critical WindPrincess Meridia
86
The Companion of Spirits
HazardoThe Companion of Spirits
64
Water Spirit
Aquatic BreathWater Spirit
26Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
53
05Turn 5186 damage
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
70
Water Spirit
Aquatic BreathWater Spirit
29Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
87
06Turn 6596 damage
Prankster Whale
HahahahahahaPrankster Whale
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Prankster Whale
HydroluckPrankster Whale
347
The Companion of Spirits
HazardoThe Companion of Spirits
116
The Companion of Spirits
Small WaveThe Companion of Spirits
133
07Turn 7306 damage
The Companion of Spirits
HazardoThe Companion of Spirits
136
The Companion of Spirits
Small WaveThe Companion of Spirits
170
08Turn 8465 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
121
The Companion of Spirits
HazardoThe Companion of Spirits
153
The Companion of Spirits
Small WaveThe Companion of Spirits
191
09Turn 9820 damage
Prankster Whale
HydroluckPrankster Whale
409
The Companion of Spirits
HazardoThe Companion of Spirits
176
The Companion of Spirits
Small WaveThe Companion of Spirits
235
10Turn 10Simulation complete.

Simulation complete.