- Aquatic BreathabilityKeep
- WaveabilityKeep
- Free slotNothing worth buying
Ramp Water / Earth · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CigarillosabilityKeep
- Final DelightabilityKeep
- toxKeep
- Little SpellabilityKeep
- toxKeep
- toxKeep
- Small WaveabilityKeep
- HazardoabilityKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+11.7%9 turns · strength
- Tank deck-27.2%17.1 turns · weakness
- Resists Fire0%11.3 turns
- Resists Water-27.4%17.1 turns · weakness
- Resists Earth0%11.3 turns
- Resists Nature0%11.3 turns
- Resists Shadow0%11.3 turns
- Resists Light0%11.3 turns
Strengths
- 3 cards with active generation.
Watch points
- Sensitive to Water resistance: -27% score, elimination in 17.1 turns against that profile.
- No healing in the simulation.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water / Earth axes.
- 03Simulated damage peak: turn 10.
- 04Estimated elimination: 11.3 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Cavalry
Water SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedSoul Vitality
Apprentice EvokerWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWhy it works
Start the engine
Water Spirit, Commando Gerz, Apprentice Evoker feed the composition with bonuses. The main axes are Water / Earth / Light. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,482 useful simulated damage, with elimination estimated at 11.3 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 6,609 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.