Midrange Water · The Companion of Spirits

Four cards. A shared purpose.

IntermediateMidrangeWater
BTier74.2% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slot
    Nothing worth buying

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

Water King

Water · Epic

  1. Blade-EabilityKeep
  2. Watery ChoiceabilityKeep
  3. Free slot
    Nothing worth buying

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score10,571
Estimated elimination9 turns
Effective HP3,327
Healing145

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.
  • 145 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -11% score, elimination in 10 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water axes.
  3. 03Simulated damage peak: turn 5.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Water Heart

Water Spirit

Start the game with the "Waterheart" passive

Recommended

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

Heart of Steel

Water King

Incoming attacks increase your elemental resistances by (+1).

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit, Water King feed the composition with bonuses. The main axes are Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 3,327 effective HP and 145 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1145 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
46+18
Water Spirit
Aquatic BreathWater Spirit
18Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
45
The Companion of Spirits
Small WaveThe Companion of Spirits
36
02Turn 2171 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
56+18
Water Spirit
Aquatic BreathWater Spirit
21Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
52
The Companion of Spirits
Small WaveThe Companion of Spirits
42
See the rest of the planCollapse the plan+8 turns
03Turn 3195 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
65+18
Water Spirit
Aquatic BreathWater Spirit
24Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
59
The Companion of Spirits
Small WaveThe Companion of Spirits
47
04Turn 4218 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
75+18
The Companion of Spirits
HazardoThe Companion of Spirits
64
Water Spirit
Aquatic BreathWater Spirit
26Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
53
05Turn 5576 damage
Water King
Watery ChoiceWater King
Water +11
Water Spirit
WaveWater Spirit
Water +1
Water King
Blade-EWater King
189
Medusine Thorn
Inflamed ToxinMedusine Thorn
119+18
The Companion of Spirits
HazardoThe Companion of Spirits
113
Water Spirit
Aquatic BreathWater Spirit
39Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
116
06Turn 6462 damage
The Companion of Spirits
HazardoThe Companion of Spirits
138
Medusine Thorn
Inflamed ToxinMedusine Thorn
126+18
The Companion of Spirits
Small WaveThe Companion of Spirits
198
07Turn 7493 damage
The Companion of Spirits
HazardoThe Companion of Spirits
162
Medusine Thorn
Inflamed ToxinMedusine Thorn
129+18
The Companion of Spirits
Small WaveThe Companion of Spirits
202
08Turn 8567 damage
The Companion of Spirits
HazardoThe Companion of Spirits
186
Medusine Thorn
Inflamed ToxinMedusine Thorn
133+18
The Companion of Spirits
Small WaveThe Companion of Spirits
248
09Turn 9190 damage
The Companion of Spirits
HazardoThe Companion of Spirits
190
10Turn 10Simulation complete.

Simulation complete.