Pyrocock + Armadillo Warrior

Pyrocock + Armadillo Warrior (with Ephial and Ameru) is the 13th deck with an advanced collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Midrange deck across 4 elements, estimated elimination in 8.2 turns; first Tox to aim for: Poison on turn 2.

Advanced collectionMidrangeLightNature
CTier64.8% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT8
    to buy

Armadillo Warrior

Earth · Rare

  1. SandstormabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Ephial

Light · Legendary

  1. Astral TackleabilityDeck core
  2. Planet HealabilityDeck core
  3. Replace : ResetT4
    to buy

Ameru

Light · Rare

  1. Smoky DreamabilityReplaceable
  2. Replace : SmokeT6
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings414 Spamtons generated+42.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 85 SpamtonsPoison
  2. T4Luck 4 · 174 SpamtonsGraveyard
  3. T6Luck 6 · 267 SpamtonsBerserk
  4. T8Luck 8 · 364 SpamtonsEarthheart
T2

Poison

Armadillo Warrior · Common

+7.7%
T4

Graveyard

Ephial · Rare

Replace : Reset

+18.4%
T6

Berserk

Ameru · Rare

Replace : Smoke

+8.5%
T8

Earthheart

Pyrocock · Epic

Replace : Reset

+7.9%

Expected value of a random purchase, before → after this plan: +2.1% → +0.2%

Avoid for this deck

Bomba · Camouflage · Heart Resistance · Eternity · Freeze · Inversion · Shapeshifter · Phoenix · Taunt · Revenge · Temporality · Tenacity

Theoretical score12,144
Estimated elimination8.2 turns
Effective HP6,731
Healing1,162
Spamtons / turn41

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.1% · 10.9 turnsSecond +1.1% · 10.7 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 8.2 turns.
  • 1,162 healing over the game.

How the game goes

  1. Turn 3: first bonuses (Ameru).
  2. Turn 4: first big hit, Astral Tackle (Ephial).
  3. Turn 8: damage peak (542).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Vital Surge

Armadillo Warrior

At the start of the turn, if this card’s HP are below 10%, it fully restores its HP.

Recommended

Cavalry

Ephial

Increases the max HP of all other allied cards by (+100)

Recommended

Cavalry

Ameru

Increases the max HP of all other allied cards by (+100)

Recommended
Adapt in the workshop

How it wins

Generation

Ameru (+8 Light, +8 Water, +8 Shadow); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.

Damage

Cry of the Perch (Pyrocock): 44% of the damage; Sandstorm (Armadillo Warrior): 31% of the damage. 3,040 useful damage, opponent eliminated in 8.2 turns.

Survival

1,162 healing over the game, mostly from Ephial. 6,731 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 186 damage
Armadillo Warrior
SandstormArmadillo Warrior
58 damage
Pyrocock
Cry of the PerchPyrocock
28 damage
02Turn 287 damage
Armadillo Warrior
SandstormArmadillo Warrior
59 damage
Pyrocock
Cry of the PerchPyrocock
28 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3150 damage
Ameru
Smoky DreamAmeru
61 damageLight +4 · Water +4 · Shadow +4
Armadillo Warrior
SandstormArmadillo Warrior
61 damage
Pyrocock
Cry of the PerchPyrocock
28 damage
04Turn 4170 damage
Ephial
Astral TackleEphial
72 damage
Armadillo Warrior
SandstormArmadillo Warrior
60 damage
Pyrocock
Cry of the PerchPyrocock
38 damage
05Turn 599 damage
Ephial
Planet HealEphial
+481
Armadillo Warrior
SandstormArmadillo Warrior
61 damage
Pyrocock
Cry of the PerchPyrocock
38 damage
06Turn 6267 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Ameru
Smoky DreamAmeru
91 damageLight +4 · Water +4 · Shadow +4
Armadillo Warrior
SandstormArmadillo Warrior
63 damage
Pyrocock
Cry of the PerchPyrocock
113 damage
07Turn 7167 damage
Pyrocock
Cry of the PerchPyrocock
113 damage
Armadillo Warrior
SandstormArmadillo Warrior
54 damage
08Turn 8296 damage
Ephial
Astral TackleEphial
136 damage
Pyrocock
Cry of the PerchPyrocock
127 damage
Armadillo Warrior
SandstormArmadillo Warrior
33 damage
09Turn 9127 damage
Pyrocock
Cry of the PerchPyrocock
127 damage
10Turn 10Simulation complete.

Simulation complete.