- Word-ChewabilityDeck core
- Replace : Punching BagT4to buy
- Replace : ShadowheartT6to buy
Commando Gerz + Aleera
Commando Gerz + Aleera (with Ephial and Paguroniyx) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier S at Celeste · Legend, B at Gold · Crystal and S at Bronze · Silver. Aggro deck in Shadow and Light, estimated elimination in 5.8 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendSGold · CrystalBBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT2to buy
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
- BurrowabilityDeck core
- Venomous ShearsabilityDeck core
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Vitalheart
Berserk
Ephial · Common
Replace : Reset
Berserk
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Vitalheart
Aleera, Nightmare-Eater · Rare
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +0.5% → +0.1%
Avoid for this deck
Bomba · Waterheart · Fireheart · Lightheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Punching Bag · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.2% · 9.1 turnsSecond +2.2% · 8.5 turns
- Fragile deck+17.5%6.3 turns · strength
- Tank deck-29.5%12.2 turns · weakness
- Resists Fire0%8.2 turns
- Resists Water0%8.2 turns
- Resists Earth-0.4%8.3 turns
- Resists Nature0%8.2 turns
- Resists Shadow-23.3%11.3 turns · weakness
- Resists Light-0.6%8.3 turns
Strengths
- Eliminates the opponent in 5.8 turns.
- 441 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 11.3 turns.
- Only one generator: Commando Gerz.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,737).
- Turn 6: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
PaguroniyxWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Commando Gerz (+9 Earth, +9 Light). First bonuses on turn 2.
Damage
Word-Chew (Aleera, Nightmare-Eater): 94% of the damage; Venomous Shears (Paguroniyx): 3% of the damage. 2,920 useful damage, opponent eliminated in 5.8 turns.
Survival
441 healing over the game, mostly from Ephial. 7,594 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2345 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.
Abilities on cooldown.
04Turn 41,201 damage
06Turn 61,737 damage
07Turn 7Simulation complete.
Simulation complete.
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.