Apprentice of Death + Nebular Aristocrat

Apprentice of Death + Nebular Aristocrat (with Commando Gerz and Sky Dragon) is the 10th deck of the SPAM 1.26 tier list at Celeste · Legend (tier B); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Midrange deck across 4 elements, estimated elimination in 7.4 turns; first Tox to aim for: Reflection on turn 2.

IntermediateMidrangeNatureLight
BTier74.9% · Relative indexv1.26

By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings298 Spamtons generated+21.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 45 SpamtonsReflection
  2. T4Luck 4 · 144 Spamtonsskip
  3. T6Luck 6 · 247 Spamtonsskip
  4. T8Luck 8 · 298 SpamtonsGraveyard
T2

Reflection

Nebular Aristocrat · Common

+8.9%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+12.8%

Expected value of a random purchase, before → after this plan: +3.6% → +0.2%

Avoid for this deck

AoE · Brutal · Waterheart · Earthheart · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Vampirism

Theoretical score13,589
Estimated elimination7.4 turns
Effective HP4,557
Healing412
Spamtons / turn21

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.4% · 8.1 turnsSecond +4.4% · 7.1 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.4 turns.
  • 412 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 8.1 turns.
  • Struggles against a deck resisting Shadow: elimination in 8.1 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 5: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 7: damage peak (1,104).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Revitalization

Apprentice of Death

5% chance each turn to restore this card’s HP to maximum.

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+12 Earth, +12 Light); Sky Dragon (+12 Nature). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 59% of the damage; Call of the Forest (Sky Dragon): 31% of the damage. 2,960 useful damage, opponent eliminated in 7.4 turns.

Survival

412 healing over the game. 4,557 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 20 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
See the rest of the planCollapse the plan+8 turns
03Turn 3273 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
273 damage
04Turn 4268 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
194 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
74 damage
05Turn 5795 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
417 damage
Sky Dragon
Call of the ForestSky Dragon
291 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
87 damage
06Turn 60 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
07Turn 71,104 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
588 damage
Sky Dragon
Call of the ForestSky Dragon
388 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
128 damage
08Turn 8406 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Apprentice of Death
Nocturnal BurnApprentice of Death
406 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.