- Word-ChewabilityDeck core
- Replace : Punching BagT4to buy
- Replace : ShadowheartT6to buy
Armadillo Warrior + Aleera
Armadillo Warrior + Aleera (with Yotaru and Rob the Adventurer) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, A at Gold · Crystal and A at Bronze · Silver. Aggro deck in Shadow and Earth, estimated elimination in 6.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalABronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- SandstormabilityDeck core
- toxDeck core
- Free slotT2to buy
- AdventureabilityDeck core
- toxReplaceable
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Earthheart
Poison
Armadillo Warrior · Common
Berserk
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Earthheart
Aleera, Nightmare-Eater · Rare
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +2.9% → +0.4%
Avoid for this deck
AoE · Bomba · Shield · Waterheart · Fireheart · Lightheart · Natureheart · Heart Resistance · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.1% · 7.1 turnsSecond +0.1% · 6.8 turns
- Fragile deck+10.6%5.5 turns · strength
- Tank deck-39.2%9 turns · weakness
- Resists Fire0%6.4 turns
- Resists Water0%6.4 turns
- Resists Earth-21.1%7.6 turns · weakness
- Resists Nature0%6.4 turns
- Resists Shadow-35.8%8.2 turns · weakness
- Resists Light0%6.4 turns
Strengths
- Eliminates the opponent in 6.2 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.2 turns.
- Struggles against a deck resisting Earth: elimination in 7.6 turns.
- No healing.
How the game goes
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,324).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+5%).
RecommendedSoul Armor
Armadillo WarriorWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedEvolution
Rob the AdventurerIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Word-Chew (Aleera, Nightmare-Eater): 63% of the damage; Sandstorm (Armadillo Warrior): 37% of the damage. 3,040 useful damage, opponent eliminated in 6.2 turns.
Survival
No healing: with 2,662 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 173 damage
02Turn 2300 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3137 damage
04Turn 4842 damage
05Turn 5226 damage
06Turn 61,254 damage
07Turn 7161 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.