Armadillo Warrior + Rob the Adventurer

Armadillo Warrior + Rob the Adventurer (with Master Amphibian and Mistress of the Purple Giraffe) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 8.7 turns; first Tox to aim for: Poison on turn 2.

AccessibleElemental rampEarth
CTier55.1% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Armadillo Warrior

Earth · Rare

  1. SandstormabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. Replace : EarthheartT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings328 Spamtons generated+56.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsPoison
  2. T4Luck 4 · 172 SpamtonsEarthheart
  3. T6Luck 6 · 271 SpamtonsBerserk
  4. T8Luck 8 · 308 SpamtonsEarthheart
T2

Poison

Master Amphibian · Common

+30.5%
T4

Earthheart

Armadillo Warrior · Rare

+10.3%
T6

Berserk

Rob the Adventurer · Rare

Replace : Shadowheart

+5.6%
T8

Earthheart

Rob the Adventurer · Epic

Replace : Earthheart

+10.1%

Expected value of a random purchase, before → after this plan: +14.3% → +0%

Avoid for this deck

AoE · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Revenge · Temporality · Avenger

Theoretical score10,910
Estimated elimination8.7 turns
Effective HP4,497
Healing0
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +7.1% · 8.8 turnsSecond -7.1% · 9.7 turns

Strengths

  • Eliminates the opponent in 8.7 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 10.7 turns.
  • Struggles against a deck resisting Water: elimination in 10 turns.
  • No healing.

How the game goes

  1. Turn 5: first bonuses (Mistress of the Purple Giraffe).
  2. Turn 3: first big hit, Miasmas of Wisdom (Master Amphibian).
  3. Turn 6: damage peak (806).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+10%).

Recommended

Shared Shield

Mistress of the Purple Giraffe

Increases the elemental resistances of all allied cards by (+5%).

Recommended

Aquatic Field

Armadillo Warrior

Water bonus (+7).

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of the Purple Giraffe (+30 Earth, +30 Nature). First bonuses on turn 5.

Damage

Miasmas of Wisdom (Master Amphibian): 76% of the damage; Sandstorm (Armadillo Warrior): 24% of the damage. 3,040 useful damage, opponent eliminated in 8.7 turns.

Survival

No healing: with 4,497 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1166 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
105 damage
Armadillo Warrior
SandstormArmadillo Warrior
61 damage
02Turn 2202 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
133 damage
Armadillo Warrior
SandstormArmadillo Warrior
69 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3243 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
166 damage
Armadillo Warrior
SandstormArmadillo Warrior
77 damage
04Turn 4292 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
206 damage
Armadillo Warrior
SandstormArmadillo Warrior
86 damage
05Turn 5450 damage
Mistress of the Purple Giraffe
FriendshipMistress of the Purple Giraffe
Earth +10 · Nature +10
Mistress of the Purple Giraffe
LoveMistress of the Purple Giraffe
Master Amphibian
Miasmas of WisdomMaster Amphibian
290 damage
Armadillo Warrior
SandstormArmadillo Warrior
160 damage
06Turn 6474 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
305 damage
Armadillo Warrior
SandstormArmadillo Warrior
169 damage
07Turn 7296 damage
Mistress of the Purple Giraffe
FriendshipMistress of the Purple Giraffe
Earth +10 · Nature +10
Mistress of the Purple Giraffe
LoveMistress of the Purple Giraffe
Master Amphibian
Miasmas of WisdomMaster Amphibian
296 damage
08Turn 8238 damage
Mistress of the Purple Giraffe
FriendshipMistress of the Purple Giraffe
Earth +10 · Nature +10
Mistress of the Purple Giraffe
LoveMistress of the Purple Giraffe
Master Amphibian
Miasmas of WisdomMaster Amphibian
238 damage
09Turn 9241 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
241 damage
10Turn 10Simulation complete.

Simulation complete.