- Miasmas of WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
Armadillo Warrior + Rob the Adventurer
Armadillo Warrior + Rob the Adventurer (with Master Amphibian and Mistress of the Purple Giraffe) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 8.7 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- FriendshipabilityDeck core
- LoveabilityDeck core
- toxDeck core
- SandstormabilityDeck core
- toxDeck core
- Free slotT4to buy
- AdventureabilityDeck core
- Replace : ShadowheartT6to buy
- Replace : EarthheartT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Earthheart
- T6Berserk
- T8Earthheart
Poison
Master Amphibian · Common
Earthheart
Armadillo Warrior · Rare
Berserk
Rob the Adventurer · Rare
Replace : Shadowheart
Earthheart
Rob the Adventurer · Epic
Replace : Earthheart
Expected value of a random purchase, before → after this plan: +14.3% → +0%
Avoid for this deck
AoE · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +7.1% · 8.8 turnsSecond -7.1% · 9.7 turns
- Fragile deck+23.2%7 turns · strength
- Tank deck-29.5%11.6 turns · weakness
- Resists Fire0%8.8 turns
- Resists Water-14.4%10 turns · weakness
- Resists Earth-22.2%10.7 turns · weakness
- Resists Nature0%8.8 turns
- Resists Shadow0%8.8 turns
- Resists Light0%8.8 turns
Strengths
- Eliminates the opponent in 8.7 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 10.7 turns.
- Struggles against a deck resisting Water: elimination in 10 turns.
- No healing.
How the game goes
- Turn 5: first bonuses (Mistress of the Purple Giraffe).
- Turn 3: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 6: damage peak (806).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Hardening
Master AmphibianIncreases this card’s elemental resistances by (+10%).
RecommendedShared Shield
Mistress of the Purple GiraffeIncreases the elemental resistances of all allied cards by (+5%).
RecommendedAquatic Field
Armadillo WarriorWater bonus (+7).
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedHow it wins
Generation
Mistress of the Purple Giraffe (+30 Earth, +30 Nature). First bonuses on turn 5.
Damage
Miasmas of Wisdom (Master Amphibian): 76% of the damage; Sandstorm (Armadillo Warrior): 24% of the damage. 3,040 useful damage, opponent eliminated in 8.7 turns.
Survival
No healing: with 4,497 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1166 damage
02Turn 2202 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3243 damage
04Turn 4292 damage
05Turn 5450 damage
07Turn 7296 damage
08Turn 8238 damage
10Turn 10Simulation complete.
Simulation complete.