- Melody No. 1abilityDeck core
- Melody No. 2abilityDeck core
- ResurrectionabilityDeck core
Apprentice of Death + Rob the Adventurer
Apprentice of Death + Rob the Adventurer (with Ashtarae Lycaria and Wander Blades) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and A at Bronze · Silver. Midrange deck in Shadow and Fire, estimated elimination in 8.8 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- AdventureabilityDeck core
- toxReplaceable
- Replace : EarthheartT2to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT6to buy
- toxDeck core
- toxReplaceable
- toxDeck core
- Replace : LuckyT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Shadowheart
- T6Graveyard
- T8skip
Reflection
Rob the Adventurer · Rare
Replace : Earthheart
Shadowheart
Wander Blades · Epic
Replace : Lucky
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +0.9% → +0.1%
Avoid for this deck
AoE · Bomba · Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.6% · 9.1 turnsSecond +1.6% · 8.7 turns
- Fragile deck+10.1%8 turns · strength
- Tank deck-15.6%10.1 turns · weakness
- Resists Fire-6.3%9.2 turns · weakness
- Resists Water0%8.6 turns
- Resists Earth0%8.6 turns
- Resists Nature0%8.6 turns
- Resists Shadow-10.4%9.5 turns · weakness
- Resists Light0%8.6 turns
Strengths
- Eliminates the opponent in 8.8 turns.
- 1,153 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9.5 turns.
- Struggles against a deck resisting Fire: elimination in 9.2 turns.
- Relies on Nocturnal Burn (Apprentice of Death).
How the game goes
- Turn 5: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: damage peak (996).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Life-8
Ashtarae LycariaThe card's HP and max HP are doubled at the start of turn 8
RecommendedEvolution
Rob the AdventurerIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedCavalry
Wander BladesIncreases the max HP of all other allied cards by (+100)
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Nocturnal Burn (Apprentice of Death): 89% of the damage; Melody No. 1 (Ashtarae Lycaria): 11% of the damage. 2,920 useful damage, opponent eliminated in 8.8 turns.
Survival
1,153 healing over the game, mostly from Ashtarae Lycaria. 3,982 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 121 damage
02Turn 224 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3306 damage
04Turn 431 damage
05Turn 5628 damage
06Turn 654 damage
07Turn 759 damage
08Turn 8996 damage
09Turn 9971 damage
10Turn 10Simulation complete.
Simulation complete.