Ramp Shadow / Earth · Floating Poison Gas

Four cards. A shared purpose.

AccessibleElemental rampShadowEarth
CTier61% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Moxilys, the Humming One

Shadow · Common

  1. DoubleshadowabilityKeep
  2. RegenairabilityKeep
  3. Free slotT4
    to buy

Floating Poison Gas

Shadow · Rare

  1. ExploisonabilityKeep
  2. toxKeep
  3. Replace : TenacityT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. toxKeep

Dragon of the Infernal City

Fire · Common

  1. Draconic DualityabilityKeep
  2. toxKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings266 Spamtons generated+5.8% Plan potential
T2

Stun

Floating Poison Gas · Legendary

Replace : Tenacity

+4.8%
T4

Eternity

Moxilys, the Humming One · Legendary

+1%

Expected value of a random purchase, before → after this plan: +0.2% → +0.1%

Avoid for this deck

AoE · Bomba · Brutal · Waterheart · Fireheart · Lightheart · Earthheart · Backlash · Erosion · Random shapeshifter · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score9,624
Estimated elimination11.7 turns
Effective HP3,161
Healing1,005

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • 1,005 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Shadow resistance: -11% score, elimination in 13.7 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Shadow / Earth axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 11.7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Life-8

Moxilys, the Humming One

The card's HP and max HP are doubled at the start of turn 8

Recommended

Counter

Floating Poison Gas

Applies "Revenge" to the enemy card if its HP are below 25%.

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Shadow Heart

Dragon of the Infernal City

Start the game with the "Shadowheart" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Moxilys, the Humming One, Rob the Adventurer, Dragon of the Infernal City feed the composition with bonuses. The main axes are Shadow / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Floating Poison Gas + Moxilys, the Humming One have the strongest individual offensive profiles in this composition. The deck reaches 2,397 useful simulated damage, with elimination estimated at 11.7 turns. Check the curve to see when the investment pays off.

Protect the composition

Moxilys, the Humming One provide support or control tools. The model estimates 3,161 effective HP and 1,005 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1100 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
100
02Turn 2213 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
112
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
65Shadow +2
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
36
See the rest of the planCollapse the plan+8 turns
03Turn 3134 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
134
04Turn 4291 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
151
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
90Shadow +2
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
50
05Turn 5169 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Floating Poison Gas
ExploisonFloating Poison Gas
169
06Turn 6357 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Floating Poison Gas
ExploisonFloating Poison Gas
178
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
115Shadow +2
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
64
07Turn 7196 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Floating Poison Gas
ExploisonFloating Poison Gas
196
08Turn 8421 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Floating Poison Gas
ExploisonFloating Poison Gas
205
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
139Shadow +2
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
77
09Turn 9222 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Floating Poison Gas
ExploisonFloating Poison Gas
222
10Turn 10300 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Floating Poison Gas
ExploisonFloating Poison Gas
154
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
55Shadow +2
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
91