Ramp Earth / Fire · Verdant Fruit Cruncher

Four cards. A shared purpose.

AccessibleElemental rampEarthFire
BTier72.1% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Verdant Fruit Cruncher

Earth · Common

  1. TorrentabilityKeep
  2. toxKeep
  3. Free slotT4
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxReplaceable
  3. Free slotT8
    to buy

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityKeep
  2. toxReplaceable
  3. Free slot
    to buy

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. Replace : EmberguardT6
    to buy
  3. Free slotT2
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings179 Spamtons generated+24.7% Plan potential
T2

AoE

Prisoner of the Machine · Epic

+10.9%
T4

Berserk

Verdant Fruit Cruncher · Rare

+6.6%
T6

Fireheart

Prisoner of the Machine · Rare

Replace : Emberguard (ability)

+3.2%
T8

Graveyard

Scorch, the Ignited Lizards · Rare

+4%

Expected value of a random purchase, before → after this plan: +1.3% → +0.6%

Avoid for this deck

Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Mystery · Revenge · Punching Bag · Temporality

Theoretical score12,029
Estimated elimination7.6 turns
Effective HP3,065
Healing-600

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 7.6 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Earth resistance: -9% score, elimination in 8.5 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Earth / Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Epic AOE

Verdant Fruit Cruncher

Start the game with the "AoE" passive.

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Length

Master Amphibian

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Verdant Fruit Cruncher, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Earth / Fire / Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Verdant Fruit Cruncher + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 3,065 effective HP and -600 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1143 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
70
Prisoner of the Machine
ExplosionPrisoner of the Machine
12
Master Amphibian
Miasmas of WisdomMaster Amphibian
61
02Turn 2197 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
90
Master Amphibian
Miasmas of WisdomMaster Amphibian
76
Prisoner of the Machine
ExplosionPrisoner of the Machine
31
See the rest of the planCollapse the plan+8 turns
03Turn 3258 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
110
Master Amphibian
Miasmas of WisdomMaster Amphibian
92
Prisoner of the Machine
ExplosionPrisoner of the Machine
56
04Turn 4328 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
130
Master Amphibian
Miasmas of WisdomMaster Amphibian
108
Prisoner of the Machine
ExplosionPrisoner of the Machine
90
05Turn 5405 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
150
Master Amphibian
Miasmas of WisdomMaster Amphibian
124
Prisoner of the Machine
ExplosionPrisoner of the Machine
131
06Turn 6486 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
170
Master Amphibian
Miasmas of WisdomMaster Amphibian
139
Prisoner of the Machine
ExplosionPrisoner of the Machine
177
07Turn 7578 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
190
Master Amphibian
Miasmas of WisdomMaster Amphibian
155
Prisoner of the Machine
ExplosionPrisoner of the Machine
233
08Turn 8678 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
210
Master Amphibian
Miasmas of WisdomMaster Amphibian
171
Prisoner of the Machine
ExplosionPrisoner of the Machine
297
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.