Ramp Earth / Light · Verdant Fruit Cruncher

Four cards. A shared purpose.

IntermediateElemental rampEarthLight
BTier76.6% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityKeep
  2. Final DelightabilityReplaceable
  3. Replace : BerserkT2
    to buy

Verdant Fruit Cruncher

Earth · Common

  1. TorrentabilityKeep
  2. toxReplaceable
  3. Free slotT4
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. Replace : ShadowheartT8
    to buy
  3. toxKeep

Raffteru

Earth · Rare

  1. Random RumbleabilityKeep
  2. Fortunate LeapabilityReplaceable
  3. Free slotT6
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings205 Spamtons generated+27.9% Plan potential
T2

Avenger

Commando Gerz · Epic

Replace : Berserk

+12.6%
T4

Multiplier

Verdant Fruit Cruncher · Rare

+6%
T6

AoE

Raffteru · Epic

+5.9%
T8

Graveyard

Rob the Adventurer · Rare

Replace : Shadowheart

+3.5%

Expected value of a random purchase, before → after this plan: +2.4% → +0%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Lightheart · Backlash · Random shapeshifter · Revenge

Theoretical score12,355
Estimated elimination7.7 turns
Effective HP4,863
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 7.7 turns.

Watch points

  • Sensitive to Earth resistance: -7% score, elimination in 8.4 turns against that profile.
  • No healing in the simulation.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Earth / Light axes.
  3. 03Simulated damage peak: turn 7.
  4. 04Estimated elimination: 7.7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

Epic AOE

Verdant Fruit Cruncher

Start the game with the "AoE" passive.

Recommended

Evolution

Rob the Adventurer

This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.

Recommended

Brutal

Raffteru

Start the game with the "Brutal" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Commando Gerz, Verdant Fruit Cruncher, Rob the Adventurer feed the composition with bonuses. The main axes are Earth / Light / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Verdant Fruit Cruncher + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.7 turns. Check the curve to see when the investment pays off.

Protect the composition

Raffteru provide support or control tools. The model estimates 4,863 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1126 damage
Rob the Adventurer
AdventureRob the Adventurer
Raffteru
Random RumbleRaffteru
15
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
85
Raffteru
Fortunate LeapRaffteru
26
02Turn 2192 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Raffteru
Random RumbleRaffteru
29
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
136
Raffteru
Fortunate LeapRaffteru
27
See the rest of the planCollapse the plan+8 turns
03Turn 3240 damage
Rob the Adventurer
AdventureRob the Adventurer
Raffteru
Random RumbleRaffteru
41
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
171
Raffteru
Fortunate LeapRaffteru
28
04Turn 4324 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
231
Raffteru
Random RumbleRaffteru
64
Raffteru
Fortunate LeapRaffteru
29
05Turn 5395 damage
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
280
Raffteru
Random RumbleRaffteru
84
Raffteru
Fortunate LeapRaffteru
31
06Turn 6522 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
370
Raffteru
Random RumbleRaffteru
120
Raffteru
Fortunate LeapRaffteru
32
07Turn 7624 damage
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
439
Raffteru
Random RumbleRaffteru
151
Raffteru
Fortunate LeapRaffteru
34
08Turn 8559 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
559
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.