Commando Gerz + Verdant Fruit Cruncher

Commando Gerz + Verdant Fruit Cruncher (with Rob the Adventurer and Earth King) is the 26th deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Elemental ramp deck in Earth, estimated elimination in 9.7 turns; first Tox to aim for: Poison on turn 2.

IntermediateElemental rampEarth
DTier43.9% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Verdant Fruit Cruncher

Earth · Common

  1. TorrentabilityDeck core
  2. Replace : EarthheartT8
    to buy
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT4
    to buy
  3. toxReplaceable

Earth King

Earth · Epic

  1. Blade-TabilityDeck core
  2. Earthly ChoiceabilityDeck core
  3. toxDeck core

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT10
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings419 Spamtons generated+61.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 71 SpamtonsPoison
  2. T4Luck 4 · 196 SpamtonsEarthheart
  3. T6Luck 6 · 257 Spamtonsskip
  4. T8Luck 8 · 372 SpamtonsEarthheart
  5. T10Luck 10 · 419 SpamtonsBerserk
T2

Poison

Verdant Fruit Cruncher · Common

+15.6%
T4

Earthheart

Rob the Adventurer · Rare

Replace : Shadowheart

+21.2%
T8

Earthheart

Verdant Fruit Cruncher · Epic

Replace : Earthheart

+19.6%
T10

Berserk

Commando Gerz · Epic

Replace : Berserk

+5%

Expected value of a random purchase, before → after this plan: +5.5% → +0%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Natureheart · Inversion · Shapeshifter · Taunt · Temporality · Avenger

Theoretical score9,336
Estimated elimination9.7 turns
Effective HP4,976
Healing0
Spamtons / turn34

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +3.4% · 11.4 turnsSecond -3.4% · 12.7 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.7 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 16.3 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Epic AOE

Verdant Fruit Cruncher

Start the game with the "AoE" passive.

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Focus

Earth King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Earth King (+22 Earth). First bonuses on turn 2.

Damage

Torrent (Verdant Fruit Cruncher): 55% of the damage; Final Delight (Commando Gerz): 30% of the damage. 2,920 useful damage, opponent eliminated in 9.7 turns.

Survival

No healing: with 4,976 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 185 damage
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
85 damage
02Turn 2134 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
134 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3259 damage
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
164 damage
Earth King
Blade-TEarth King
95 damage
04Turn 4221 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
221 damage
05Turn 5330 damage
Earth King
Earthly ChoiceEarth King
Earth +11
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
330 damage
06Turn 6583 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
378 damage
Earth King
Blade-TEarth King
205 damage
07Turn 7326 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
326 damage
08Turn 8365 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
365 damage
09Turn 9253 damage
Earth King
Blade-TEarth King
253 damage
10Turn 101,104 damage
Earth King
Earthly ChoiceEarth King
Earth +11
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
1,104 damage