Commando Gerz + Rob the Adventurer

Commando Gerz + Rob the Adventurer (with Master Amphibian and Verdant Fruit Cruncher) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 8.1 turns; first Tox to aim for: Poison on turn 2.

AccessibleElemental rampEarth
CTier56.1% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. Replace : EarthheartT8
    to buy

Verdant Fruit Cruncher

Earth · Common

  1. TorrentabilityDeck core
  2. toxReplaceable
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings330 Spamtons generated+66.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsPoison
  2. T4Luck 4 · 172 SpamtonsMultiplier
  3. T6Luck 6 · 221 SpamtonsEarthheart
  4. T8Luck 8 · 313 SpamtonsEarthheart
T2

Poison

Master Amphibian · Common

+32.4%
T4

Multiplier

Verdant Fruit Cruncher · Rare

+11.6%
T6

Earthheart

Rob the Adventurer · Rare

Replace : Shadowheart

+11.8%
T8

Earthheart

Rob the Adventurer · Epic

Replace : Earthheart

+11%

Expected value of a random purchase, before → after this plan: +9.7% → +0%

Avoid for this deck

Shadowheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Reset · Temporality · Avenger

Theoretical score11,044
Estimated elimination8.1 turns
Effective HP4,942
Healing0
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +3.2% · 8.4 turnsSecond -3.2% · 8.8 turns

Strengths

  • Eliminates the opponent in 8.1 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 10.1 turns.
  • Struggles against a deck resisting Water: elimination in 8.8 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 3: first big hit, Miasmas of Wisdom (Master Amphibian).
  3. Turn 7: damage peak (537).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+10%).

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Epic AOE

Verdant Fruit Cruncher

Start the game with the "AoE" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.

Damage

Miasmas of Wisdom (Master Amphibian): 69% of the damage; Torrent (Verdant Fruit Cruncher): 31% of the damage. 3,040 useful damage, opponent eliminated in 8.1 turns.

Survival

No healing: with 4,942 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1180 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
102 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
78 damage
02Turn 2257 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
148 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
109 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3310 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
188 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
122 damage
04Turn 4411 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
255 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
156 damage
05Turn 5439 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
272 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
167 damage
06Turn 6509 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
309 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
200 damage
07Turn 7536 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
323 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
213 damage
08Turn 8361 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
361 damage
09Turn 9375 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
375 damage
10Turn 10Simulation complete.

Simulation complete.