- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Rob the Adventurer
Commando Gerz + Rob the Adventurer (with Master Amphibian and Verdant Fruit Cruncher) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 8.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Miasmas of WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
- AdventureabilityDeck core
- Replace : ShadowheartT6to buy
- Replace : EarthheartT8to buy
- TorrentabilityDeck core
- toxReplaceable
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Multiplier
- T6Earthheart
- T8Earthheart
Poison
Master Amphibian · Common
Multiplier
Verdant Fruit Cruncher · Rare
Earthheart
Rob the Adventurer · Rare
Replace : Shadowheart
Earthheart
Rob the Adventurer · Epic
Replace : Earthheart
Expected value of a random purchase, before → after this plan: +9.7% → +0%
Avoid for this deck
Shadowheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Reset · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.2% · 8.4 turnsSecond -3.2% · 8.8 turns
- Fragile deck+22.4%6.5 turns · strength
- Tank deck-47.2%10.9 turns · weakness
- Resists Fire0%8.3 turns
- Resists Water-18.3%8.8 turns · weakness
- Resists Earth-42.9%10.1 turns · weakness
- Resists Nature0%8.3 turns
- Resists Shadow0%8.3 turns
- Resists Light-0.2%8.3 turns
Strengths
- Eliminates the opponent in 8.1 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 10.1 turns.
- Struggles against a deck resisting Water: elimination in 8.8 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 3: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 7: damage peak (537).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+10%).
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedEpic AOE
Verdant Fruit CruncherStart the game with the "AoE" passive.
RecommendedHow it wins
Generation
Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.
Damage
Miasmas of Wisdom (Master Amphibian): 69% of the damage; Torrent (Verdant Fruit Cruncher): 31% of the damage. 3,040 useful damage, opponent eliminated in 8.1 turns.
Survival
No healing: with 4,942 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1180 damage
02Turn 2257 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3310 damage
04Turn 4411 damage
05Turn 5439 damage
06Turn 6509 damage
07Turn 7536 damage
08Turn 8361 damage
10Turn 10Simulation complete.
Simulation complete.