- Miasmas of WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
Master Amphibian + Rob the Adventurer
Master Amphibian + Rob the Adventurer (with Aidan and Verdant Fruit Cruncher) is one of the best Earth decks of the SPAM 1.23 tier list (tier D); with these talents it is C at Bronze · Silver. Elemental ramp deck in Earth and Water, estimated elimination in 7.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- LucksterabilityDeck core
- Pay-torchabilityDeck core
- Replace : VanishT4to buy
- AdventureabilityDeck core
- Replace : ShadowheartT6to buy
- toxReplaceable
- TorrentabilityDeck core
- toxReplaceable
- Free slotT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Earthheart
- T8Earthheart
Poison
Master Amphibian · Common
Berserk
Aidan · Rare
Replace : Vanish
Earthheart
Rob the Adventurer · Rare
Replace : Shadowheart
Earthheart
Verdant Fruit Cruncher · Epic
Expected value of a random purchase, before → after this plan: +4.3% → +0%
Avoid for this deck
Inversion · Shapeshifter · Taunt · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +39% · 8.3 turnsSecond -39% · 11.2 turns
- Fragile deck+67.8%6.6 turns · strength
- Tank deck-78%13.2 turns · weakness
- Resists Fire-0.1%9.3 turns
- Resists Water-7.9%10 turns · weakness
- Resists Earth-58.1%12 turns · weakness
- Resists Nature-0.1%9.3 turns
- Resists Shadow-0.1%9.3 turns
- Resists Light-0.1%9.3 turns
Strengths
- Eliminates the opponent in 7.8 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 12 turns.
- Struggles against a deck resisting Water: elimination in 10 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 3: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 7: damage peak (607).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Length
Master AmphibianAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedFocus
AidanAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedEpic AOE
Verdant Fruit CruncherStart the game with the "AoE" passive.
RecommendedHow it wins
Generation
Aidan (+70 random). First bonuses on turn 1.
Damage
Miasmas of Wisdom (Master Amphibian): 63% of the damage; Torrent (Verdant Fruit Cruncher): 34% of the damage. 2,920 useful damage, opponent eliminated in 7.8 turns.
Survival
No healing: with 2,987 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1161 damage
02Turn 2218 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3291 damage
04Turn 4368 damage
05Turn 5419 damage
06Turn 6470 damage
07Turn 7607 damage
08Turn 8505 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.