Commando Gerz + Master Amphibian

Commando Gerz + Master Amphibian (with Rob the Adventurer and Golden Boar) is one of the best Earth decks of the SPAM 1.23 tier list (tier C); with these talents it is A at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 9.4 turns; first Tox to aim for: Poison on turn 2.

AccessibleElemental rampEarth
CTier64.6% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT10
    to buy

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. Replace : ErosionT4
    to buy
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT8
    to buy
  3. toxReplaceable

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. toxDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings323 Spamtons generated+71.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsPoison
  2. T4Luck 4 · 152 SpamtonsPoison
  3. T6Luck 6 · 191 SpamtonsMultiplier
  4. T8Luck 8 · 284 SpamtonsEarthheart
  5. T10Luck 10 · 323 SpamtonsBerserk
T2

Poison

Master Amphibian · Common

+20.2%
T4

Poison

Master Amphibian · Rare

Replace : Erosion

+18.4%
T6

Multiplier

Golden Boar · Rare

+11.1%
T8

Earthheart

Rob the Adventurer · Epic

Replace : Shadowheart

+18.1%
T10

Berserk

Commando Gerz · Epic

Replace : Berserk

+3.6%

Expected value of a random purchase, before → after this plan: +6.4% → +0%

Avoid for this deck

Shadowheart · Fireheart · Natureheart · Shapeshifter · Optimisation · Reset · Temporality

Theoretical score11,425
Estimated elimination9.4 turns
Effective HP7,244
Healing0
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +2.4% · 9.6 turnsSecond -2.4% · 10 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.4 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 11.4 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+15%).

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Golden Boar (+8 Earth). First bonuses on turn 2.

Damage

Miasmas of Wisdom (Master Amphibian): 59% of the damage; Final Delight (Commando Gerz): 25% of the damage. 2,920 useful damage, opponent eliminated in 9.4 turns.

Survival

No healing: with 7,244 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 197 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
97 damage
02Turn 2233 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Golden Boar
Earth ShakerGolden Boar
83 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
150 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3188 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
188 damage
04Turn 4385 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Golden Boar
Earth ShakerGolden Boar
119 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
266 damage
05Turn 5276 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
276 damage
06Turn 6466 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
309 damage
Golden Boar
Earth ShakerGolden Boar
157 damageEarth +2
07Turn 7334 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
334 damage
08Turn 8560 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
367 damage
Golden Boar
Earth ShakerGolden Boar
193 damageEarth +2
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 10839 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
839 damage