Armadillo Warrior + Aleera

Armadillo Warrior + Aleera (with The Inventor and Ameru) is the 7th deck with an intermediate collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier B); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Aggro deck in Shadow and Earth, estimated elimination in 6 turns; first Tox to aim for: Poison on turn 2.

IntermediateAggro / burstShadowEarth
BTier77% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT6
    to buy
  3. toxReplaceable

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT4
    to buy
  3. toxReplaceable

Armadillo Warrior

Earth · Rare

  1. SandstormabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings269 Spamtons generated+22.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 69 SpamtonsPoison
  2. T4Luck 4 · 142 SpamtonsBerserk
  3. T6Luck 6 · 269 SpamtonsGraveyard
T2

Poison

Armadillo Warrior · Common

+9.7%
T4

Berserk

Ameru · Rare

Replace : Smoke

+8.6%
T6

Graveyard

Aleera, Nightmare-Eater · Rare

Replace : Punching Bag

+4.3%

Expected value of a random purchase, before → after this plan: +0.8% → +0.4%

Avoid for this deck

Bomba · Camouflage · Heart Resistance · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Avenger

Theoretical score13,712
Estimated elimination6 turns
Effective HP4,743
Healing0
Spamtons / turn33

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.4% · 7.8 turnsSecond +2.4% · 7.2 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 6 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 9.5 turns.
  • No healing.
  • Relies on Word-Chew (Aleera, Nightmare-Eater).

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 6: damage peak (1,309).
  4. Turn 6: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Cavalry

Ameru

Increases the max HP of all other allied cards by (+100)

Recommended

Vital Surge

Armadillo Warrior

At the start of the turn, if this card’s HP are below 10%, it fully restores its HP.

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+6 everywhere); Ameru (+8 Light, +8 Water, +8 Shadow). First bonuses on turn 2.

Damage

Word-Chew (Aleera, Nightmare-Eater): 67% of the damage; Sandstorm (Armadillo Warrior): 15% of the damage. 3,040 useful damage, opponent eliminated in 6 turns.

Survival

No healing: with 4,743 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 181 damage
Armadillo Warrior
SandstormArmadillo Warrior
58 damage
The Inventor
RainbowThe Inventor
23 damage
02Turn 2309 damage
The Inventor
MateriaThe Inventor
All +2
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
213 damage
Armadillo Warrior
SandstormArmadillo Warrior
66 damage
The Inventor
RainbowThe Inventor
30 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3178 damage
Ameru
Smoky DreamAmeru
71 damageLight +4 · Water +4 · Shadow +4
Armadillo Warrior
SandstormArmadillo Warrior
68 damage
The Inventor
RainbowThe Inventor
39 damage
04Turn 4830 damage
The Inventor
MateriaThe Inventor
All +2
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
705 damage
Armadillo Warrior
SandstormArmadillo Warrior
79 damage
The Inventor
RainbowThe Inventor
46 damage
05Turn 5137 damage
Armadillo Warrior
SandstormArmadillo Warrior
77 damage
The Inventor
RainbowThe Inventor
60 damage
06Turn 61,148 damage
The Inventor
MateriaThe Inventor
All +2
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
874 damage
Ameru
Smoky DreamAmeru
119 damageLight +4 · Water +4 · Shadow +4
Armadillo Warrior
SandstormArmadillo Warrior
67 damage
The Inventor
RainbowThe Inventor
88 damage
07Turn 7Simulation complete.

Simulation complete.

08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.